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Changelog

Follow the latest fixes, improvements and authenticity updates made to Dathoria. Our goal is a stable, long-term world that stays as close as possible to the real Tibia 8.0 experience.

Active development: Dathoria is continuously reviewed and corrected. These notes document relevant player-facing fixes and technical improvements performed after launch.
18/09/2026
18/09/2026World Respawns — Tibia 8.0 Timing NormalizationRESPAWN

A large respawn review standardized abnormal short timers while preserving intentional quest-boss exceptions.

  • 372 ordinary monster respawns that were still configured at 60 seconds were normalized to their intended creature-specific timing.
  • Common examples now follow the established map timing, including Bear, Wolf, Wasp and Chicken at 5 minutes, Cyclops at 6 minutes, Dwarf Soldier and Dwarf Guard at 7 minutes, and Wyvern at 8 minutes.
  • Only the eight Tomb quest bosses Ashmunrah, Morguthis, Rahemos, Thalas, Omruc, Dipthrah, Vashresamun and Mahrdis remain intentionally configured at 60 seconds.
  • The normalization was restricted to normal spawn timing and preserved unrelated world content.
18/09/2026Respawn System — Spawn Slot & Replacement Logic CorrectionsSERVER

The server-side respawn system received a focused correction pass so monster replacement follows the intended spawn-area and timing rules more reliably.

  • Active monsters now retain and release their spawn slots according to the configured spawn-area logic instead of being treated as vacant too early.
  • Progressive spawn replacement was restored around the server's established rateSpawn = 1 behavior.
  • Respawn vacancy handling was corrected for edge cases involving monsters leaving or no longer occupying their original slot.
  • The existing Dathoria same-floor proximity protection and 12-SQM spawn-blocking rule were preserved.
18/09/2026Dathoria Knife Multi-Tool — Knife Function AddedSHOP

The permanent Dathoria Multi-Tool was expanded into the Dathoria Knife Multi-Tool with an additional classic tool function and basic weapon attributes.

  • Item 9001 is now named Dathoria Knife Multi-Tool.
  • The tool keeps its Rope, Shovel, Pick, Machete and Scythe functions and additionally works as a Knife.
  • The item now has Attack 5, Defense 5 and uses the Sword weapon type.
  • The original Knife item remains unchanged and Crowbar functionality was not added.
  • The Dathoria Shop and Client Shop name and description were updated to reflect the expanded tool.
17/09/2026
17/09/2026Selected Spawn Group — 20 Minute Respawn AdjustmentRESPAWN

Four selected monster spawns were adjusted from the previous 5-minute timer to a 20-minute respawn.

  • The affected spawn group contains an Orc, Orc Spearman, Rotworm and Minotaur.
  • Each of the four selected positions now uses a 1200-second respawn timer.
  • The adjustment was limited to the requested spawn group and did not modify unrelated monster spawns.
16/09/2026
16/09/2026Bestiary — Charm Points & Pagination Display CorrectionsBESTIARY

The Bestiary interface received a display correction after live testing revealed truncated values in the Charm Points and page-counter labels.

  • The Charm Points label now resizes correctly so the complete value remains visible.
  • The page counter now displays the full pagination value, including Page 10 / 10 instead of the truncated 10 / 1 display.
  • The correction was client-side only; Bestiary point storage, persistence and opcode 203 server communication were already functioning correctly.
  • The complete client and updater Bestiary resources were synchronized after the correction.
15/09/2026
15/09/2026Bestiary — Global Alphabetical Ordering & PaginationBESTIARY

The Bestiary catalogue was reorganized so its full creature list follows one continuous alphabetical order across all pages.

  • All 195 registered Bestiary creatures are sorted globally from A to Z before pagination is applied.
  • The sorted catalogue is redistributed across 10 pages instead of sorting each page independently.
  • The first page begins with Acolyte of the Cult and the final page ends with Zombie.
  • Pagination was corrected and validated across the full 1 / 10 through 10 / 10 range.
  • The corresponding client and updater Bestiary files were synchronized.
15/09/2026Public Website Sections — Access & Create Account Routing RestoredWEBSITE

Public website access was restored across the main account and community sections, together with a correction to the Create Account button destination.

  • Create Account, Download Client, Characters, Who is Online and Highscores are publicly accessible again.
  • The real online-player counter and normal ONLINE/OFFLINE Server Status display were restored.
  • Public statistics and character-facing website sections were restored to their normal behavior.
  • The Create Account button now opens the account creation page directly instead of redirecting visitors back to the home page.
14/09/2026
14/09/2026Bestiary — Initial Progressive ReleaseBESTIARY

The first version of Dathoria's Bestiary system was introduced with a controlled, expandable rollout designed for the custom Tibia 8.0 client.

  • The initial release includes a selected group of common registered monsters, with more creatures to be added progressively.
  • Bosses, summons, traps, arena creatures and special quest creatures are excluded from normal Bestiary progression.
  • Each valid creature kill grants one unit of Bestiary progress.
  • Party progression is shared only when Shared Experience is active and valid and the participating members meet the normal eligibility and distance requirements.
  • Stable Bestiary identifiers preserve character progress while the creature catalogue continues to expand.
14/09/2026Charms — Progression Foundation & Staged ActivationBESTIARY

The Bestiary update introduced the progression foundation required for Dathoria's Charm system while keeping its gameplay effects under a safe staged rollout.

  • Bestiary completion awards the progression and points used by the Charm system.
  • Charm purchasing, assignment and combat effects are kept separately configurable for controlled testing.
  • Charm combat effects are intended for PvE use and do not alter player-versus-player combat.
  • The initial configuration keeps Charm effects disabled until the Bestiary foundation has completed live validation.
14/09/2026Bestiary Button — Interface Loading CorrectionCLIENT

A dedicated Bestiary button was added and corrected after the module was not appearing reliably in the client interface.

  • The game_bestiary module is now registered in the interface load order.
  • Dedicated Bestiary icons and interface resources were added without replacing the orange Shop button.
  • Window opening, closing, login, logout and relog handling were reviewed.
  • Extended opcode 203 remains reserved for Bestiary communication.
  • The complete client and website updater resources were synchronized with the corrected module.
14/09/2026Lily, Hyacinth & Pretty Natty — Trade Window IntegrationNPC

Additional Rookgaard merchants were integrated with the graphical Trade Window while retaining their traditional spoken interaction as a fallback.

  • Lily and Hyacinth now expose their applicable commercial offers through the Trade Window.
  • Pretty Natty now offers Life Fluid, Intense Healing Rune, Antidote Rune and Empty Vial trading through the window.
  • Pretty Natty preserves her character-specific Intense Healing Rune price: 250 gp before the required RiverLoveStory progress and 200 gp after it.
  • Blueberries remain available through Pretty Natty's traditional spoken dialogue.
  • Trade closing and end-trade events are forwarded correctly so NPC conversations do not remain stuck.
14/09/2026Minimap — Original Data Restored & Persistence ReviewedCLIENT

The distributed minimap was restored after an earlier persistence adjustment unintentionally removed the previously revealed map supplied with the client.

  • The original explored minimap data was restored to the complete client package.
  • Newly explored areas remain available for normal local minimap saving.
  • The correction preserves the existing Shop and interface layout.
  • The complete client, MyAAC download package and client updater were synchronized with the same corrected resources.
13/09/2026
13/09/2026NPC Trade Window — Major Rollout & Compatibility PassNPC

The graphical NPC Trade Window received a major implementation and correction pass to make buying supplies and selling loot faster and more convenient.

  • Supported merchants can now present buy and sell offers in the graphical window while preserving spoken trade as a fallback.
  • Rune, fluid, backpack and BP aliases were expanded for normal Dathoria terminology.
  • Singular and plural item-name handling was normalized where applicable.
  • Supported purchases can be recognized without requiring the word buy in every spoken command.
  • The rollout preserves quest dialogue and non-commercial NPC behavior.
13/09/2026Trade Window — Capacity, Item ID & Purchase Display CorrectionsCLIENT

Several player-facing details in the Trade Window were corrected after live testing.

  • Capacity is now displayed without an unnecessary decimal fraction.
  • Internal item IDs are no longer shown beside product names.
  • Backpack purchase calculations and displayed totals were reviewed to prevent misleading container prices.
  • Rope and other tool purchases received additional handling corrections after live reports.
  • Client-side Trade Window resources were synchronized with the complete client and updater package.
13/09/2026Postman — Parcel & Letter Member Prices RestoredNPC

Postman pricing was synchronized with the intended membership discount in the updated NPC trade handling.

  • Postman members pay 10 gp for a Parcel and 5 gp for a Letter.
  • Characters without the required Postman rank pay 15 gp for a Parcel and 8 gp for a Letter.
  • The discount is determined from the character's valid Postman quest progress.
  • Unrelated Postman dialogue and quest progression were preserved.
13/09/2026Lady Fabby — New Decoration MerchantROOKIE TOWN

Lady Fabby was added to Rookie Town as a dedicated merchant whose decorative collection brings warmth and lightness to local homes.

  • Lady Fabby was added to the active Rookie Town NPC content and map placement.
  • Her decorative shop inventory was integrated with the city's commercial structure.
  • Her dialogue and personal history were connected to the established Rookie Town lore.
  • The corresponding Remere's Map Editor NPC data was prepared so the custom NPC can be displayed correctly during map editing.
13/09/2026Rookie Town — Lady Fabby & City Lore ExpansionWEBSITE

The official Rookie Town page was expanded so Lady Fabby is represented throughout the city guide instead of appearing only in game.

  • Lady Fabby was added to the resident and NPC sections.
  • Her complete lore and role in Rookie Town were integrated into the city story.
  • Her decoration shop and available item information were added to the local market presentation.
  • Related page references were reviewed so the new resident is included wherever relevant.
13/09/2026NPC System — Startup Warning CorrectionsSERVER

NPC system warnings reported during server startup were audited and corrected in the active datapack.

  • Affected NPC script registrations and callbacks were reviewed.
  • Incorrect or duplicated handling identified during the audit was corrected.
  • Existing NPC dialogue, trade offers and quest functions were preserved.
  • The correction reduces avoidable NPC warnings during server initialization.
13/09/2026House Map Cleanup — Invalid Movable Items RemovedHOUSES

A focused world-map correction removed the movable items inside houses that were producing warnings during map loading.

  • The 36 reported movable house items were removed from the active global map.
  • The correction was limited to the exact warning-causing objects.
  • House boundaries, doors, ownership definitions and unrelated map content were preserved.
  • No other world-map files or gameplay areas were intentionally changed.
12/09/2026
12/09/2026Rookie Town PvP Arena — Website Guide AddedROOKIE TOWN

The new PvP Arena located above Rookie Town's game room was added to the official city page.

  • The arena location and purpose are now documented for eligible Rookie Town players.
  • A dedicated screenshot was added using the existing Rookie Town page presentation.
  • The Ancient Minotaurs section received the correct replacement image.
  • Supreme Rookstayer information was revised to describe the applicable Premium Account, level and Rookstayer requirements without unrelated vocation text.
12/09/2026Trade Window — Controlled Pilot & Server IntegrationNPC

The server-side foundation for graphical NPC trading was restored and introduced through a controlled pilot before the wider merchant rollout.

  • Richard was selected as the first authorized Trade Window pilot NPC.
  • Other merchants retained their established spoken-trade behavior during the pilot.
  • The required server-side trade protocol handling was restored without forcing the feature onto every NPC at once.
  • The phased deployment allowed live validation before the broader NPC integration.
07/09/2026
07/09/2026Dathoria Multi-Tool — Scythe Function AddedSHOP

The permanent Dathoria Multi-Tool was expanded with Scythe functionality.

  • The tool now combines Rope, Shovel, Pick, Machete and Scythe functions.
  • The additional function does not change the item's permanent nature or introduce combat power.
  • Shop, client and website descriptions were updated to list all five supported tool functions.
07/09/2026Account Login — Browser Credential Autofill FixWEBSITE

The Account Management login form was corrected so browser password managers can reliably distinguish the account name from the password field.

  • The Account Name field is now identified as a username field instead of a password field.
  • The Password field is explicitly identified as the current-password field for browser autofill.
  • Saved credentials now populate the correct fields instead of placing the password in the Account Name field.
  • The correction is limited to login-form markup and does not change account authentication, passwords, sessions or database records.
06/09/2026
06/09/2026Ice Golem — Corpse & Movability CorrectionsMONSTERS

The Ice Golem corpse configuration was corrected after the active monster used the wrong corpse item and the intended corpse could not be moved immediately.

  • The Ice Golem corpse was corrected from item 7445 to the intended corpse item 7282.
  • The existing decay chain 7282 → 7283 → 7284 → 7285 was preserved.
  • The client item definition for corpse 7282 was corrected so the corpse can be moved without waiting for the initial decay stage.
  • The change was restricted to the Ice Golem corpse configuration and the corresponding client item flag.
06/09/2026NPC Trade Economy — Arbitrage Exploit Audit & CorrectionsECONOMY

NPC buy and sell prices were audited to eliminate routes where items could be purchased from one NPC and sold to another for guaranteed infinite profit.

  • The audit identified active price inversions involving Crossbow, Axe, Chain Helmet and Spear.
  • Additional latent fish-price routes and malformed special-item prices were reviewed as part of the same audit.
  • Affected trade prices were corrected while preserving the normal role and inventory of unrelated NPCs.
  • The objective is to prevent risk-free money generation while keeping the classic Dathoria economy intact.
06/09/2026Fireball & Great Fireball — Damage Consistency CorrectionRUNES

Attack rune damage was audited after a player report that Fireball Rune could deal more damage per target than Great Fireball Rune.

  • Fireball Rune and Great Fireball Rune formulas were compared directly in the active datapack.
  • The unintended damage relationship was corrected so Great Fireball no longer underperforms Fireball per target because of the erroneous formula balance.
  • The correction was limited to the affected attack-rune configuration and preserved unrelated rune behavior.
06/09/2026Parcel & Mailbox System — Reliability CorrectionsSERVER

The parcel delivery system received a focused audit covering mailbox persistence, recipient handling, labels and affected Rookgaard depot data.

  • Parcel persistence for online recipients was corrected so delivery no longer depends on the recipient opening the depot first.
  • Offline player-save handling was corrected so failed saves are no longer silently ignored.
  • Parcel labels were standardized to use the receiver on the first line and the destination city on the second line.
  • Six orphaned Rookgaard lockers were corrected to use the proper Depot/Town ID 6.
  • The repair was separated into datapack, map and source components so each part can be deployed through the appropriate maintenance procedure.
05/09/2026
05/09/2026Server Status — Character Counter Compatibility FixWEBSITE

The Server Status page was corrected after the database information panel displayed 0 characters even though player records were present.

  • The character counter now detects whether the active TFS schema uses the deletion or deleted player flag.
  • Deleted characters are excluded without relying on a hard-coded column name.
  • The internal Rook Sample character is excluded consistently with the public character and online pages.
  • The correction changes only MyAAC display logic and does not modify player records or require a database migration.
05/09/2026Giant Spider & Minotaur Archer — Monster CorrectionsMONSTERS

Two player-reported monster inconsistencies were corrected in the active datapack.

  • Giant Spider movement speed was corrected to the intended server baseline.
  • Minotaur Archer Crossbow loot was corrected.
  • Unrelated monster statistics and loot entries were preserved.
05/09/2026Reported Map Issues — Correction BatchMAP

A new batch of player-reported map problems and nearby affected tiles was audited and corrected.

  • Corrections were restricted to the reported locations and directly related nearby map issues.
  • Unrelated map content, routes and existing gameplay areas were preserved.
  • The corrected map data is deployed through the normal Server Save update process.
03/09/2026
03/09/2026Ghoul — Loot Table CorrectionMONSTERS

Ghoul loot was audited after player reports and the incorrect active loot configuration was corrected.

  • The Ghoul loot table was reviewed against the intended Dathoria/Tibia 8.0 target.
  • The inconsistency identified during the audit was corrected.
  • Unrelated Ghoul combat behavior and monster statistics were preserved.
03/09/2026!pos — Player Position Command AddedSERVER

A new player command was added to make map reports faster and more precise.

  • Players can use !pos to display their current X, Y and Z coordinates.
  • The command is available to normal players and is intended for reporting exact map-bug locations.
  • The change does not grant administrative access or additional gameplay privileges.
02/09/2026
02/09/2026Server Clock & Timezone — Operational CorrectionSERVER

The Windows server clock and timezone configuration were corrected after the host time was found to be inaccurate.

  • The server timezone was confirmed as W. Europe Standard Time.
  • External NTP synchronization was tested and the system clock was corrected manually when the synchronization attempts timed out.
  • The corrected host time allowed the game server to continue operating normally.
  • The established Server Save schedule was preserved.
01/09/2026
01/09/2026House Persistence Incident — Recovery & SafeguardsHOUSES

A house-item persistence incident that occurred during emergency map maintenance received a full investigation and recovery response.

  • Map and house-definition handling was reviewed together to prevent the same maintenance workflow from causing another mismatch.
  • Automatic restoration from the required backup was not possible after the relevant data had already been overwritten, so affected players were handled through manual item restoration.
  • House behavior was placed under additional monitoring across subsequent saves and restarts.
  • The correction work was focused on persistence and did not intentionally change normal house ownership or gameplay rules.
01/09/2026World Map — Visual Tile Recovery PassMAP

A broad repair pass was performed after incorrect and overlapping ground tiles appeared in multiple parts of the world map.

  • Reported visual tile problems were repaired manually in the affected locations.
  • Corrections were limited to damaged or incorrect map data while preserving routes, quests, houses and normal gameplay positions.
  • Additional player reports continue to be used to locate any remaining visual-only defects from the same incident.
01/09/2026The Honeycomb Tower — New Rookgaard Hunting AreaROOKGAARD

The Honeycomb Tower was added as a new Dathoria-exclusive Rookgaard hunting area focused on Wasps and useful Rookgaard materials.

  • The basement contains Wolves and Bears.
  • The ground floor contains Wolves, Bears and Wasps.
  • Seven upper floors are dedicated to Wasps.
  • The area provides an additional source of Honeycombs while also supporting Wolf Paw and Bear Paw hunting.
01/09/2026Dathoria Exclusive Zones — Rookgaard Page UpdatesWEBSITE

The Dathoria Exclusive Zones section received another Rookgaard content and presentation update.

  • The Honeycomb Tower received its own player-facing page and screenshots.
  • Rookgaard hunting-area images and card presentation were reorganized and improved.
  • Incorrect Fridjukigard references in the affected pages were changed to Rookgaard.
  • Desktop and mobile presentation were kept consistent with the existing Dathoria website style.
31/08/2026
31/08/2026Wolf & Bear Paw Hunting Grounds — Rookgaard ExpansionROOKGAARD

Additional Rookgaard hunting space was added to improve access to Wolves and Bears without replacing the classic original spawns.

  • A new mixed Wolf and Bear cave extends the existing northern Rookgaard hunting route.
  • A further Bear-focused section provides additional hunting space for Bear Paw collection.
  • The expansion supports Rookstayer progression and addon-material farming while preserving the original hunting areas.
31/08/2026Monster Container Loot — Empty Bag Regression CorrectedMONSTERS

A regression in nested monster loot was corrected so empty loot bags are no longer generated when their configured contents do not drop.

  • Affected bag/container loot entries now appear only when they legitimately contain generated loot.
  • Normal nested loot behavior is preserved when an item is successfully generated inside the container.
  • The correction is limited to the affected monster loot-container behavior.
30/08/2026
30/08/2026The Most Insane Rookgaard Quest — New High-Difficulty ChallengeQUESTS

A new endgame-style Rookgaard quest was added for experienced Rookstayers looking for a serious team challenge.

  • The main entrance requires Level 9 or higher.
  • Quest doors are configured for one player to pass at a time instead of remaining open.
  • Five reward chests can each be claimed only once per character.
  • Completing the reward sequence updates the Quest Log for The Most Insane Rookgaard Quest.
  • Rewards include Spike Sword, Plate Armor, Plate Legs, Steel Shield and a normal Steel Helmet.
30/08/2026Chicken Feather Hunt — New Rookgaard Hunting SpotROOKGAARD

A dedicated Chicken hunting area was added to give Rookgaard players a practical place to collect Chicken Feathers.

  • The new area provides a focused source of Chickens for players working on feather-related goals.
  • The hunt expands Rookgaard gathering options without changing the existing classic Chicken spawns.
  • The area is intended as a simple utility hunt rather than a high-experience hunting ground.
30/08/2026Spawn Timing Audit — 300 Second MinimumRESPAWN

Monster spawn files received another consistency audit after invalid and excessively short spawn times were identified.

  • Affected spawn entries were corrected to use a minimum of 300 seconds where applicable.
  • Invalid spawn configurations that could generate startup warnings were reviewed and corrected.
  • The objective is a more controlled and predictable hunting pace across the affected areas.
30/08/2026Decorative Floors — Permanent Placement WarningSHOP

The House Decorations page now clearly explains the permanent placement rule for decorative floors before a purchase is made.

  • Decorative floors remain walkable after placement.
  • Once placed, a floor cannot be removed, picked up or moved to another SQM.
  • Older Shop text that described floors as reusable or removable is no longer shown.
  • Players are advised to choose the exact tile carefully before placing a floor.
29/08/2026
29/08/2026Rookgaard — New Mixed Creature Hunting AreaROOKGAARD

A new custom hunting area was added to expand Rookgaard exploration and provide another progression option for Rookstayers.

  • The area includes Minotaurs, Orcs, Orc Spearmen, Rotworms, Trolls, Poison Spiders and Spiders.
  • The hunt was designed with varied terrain, routes and creature distribution instead of a simple open spawn room.
  • The new area expands Rookgaard without replacing the existing classic hunting grounds.
29/08/2026Orc Shaman — Sprite CorrectionCLIENT

An incorrect Orc Shaman appearance reported by a player was traced to the active client files and corrected.

  • The Orc Shaman sprite configuration was audited against the intended client data.
  • The corrected client files were synchronized with the website updater package.
  • Players receive the corrected appearance through the normal client update process.
29/08/2026Shop Catalog — NPC-Sold Duplicate CleanupSHOP

The Decoration Shop catalog was reviewed to reduce unnecessary duplication between Store purchases and normal in-game NPC trading.

  • Decorative items already sold by NPCs were removed from the Shop where appropriate.
  • Items obtainable in the game world but not normally purchased from NPCs may remain available as optional Shop purchases.
  • The change keeps the Store optional while preserving normal in-game acquisition routes.
29/08/2026House Decorations — Major Collection ExpansionSHOP

The Dathoria Shop received another major House Decorations expansion with a much larger selection of items for building and personalizing player houses.

  • New reusable carpet pieces were added, including center, border and corner pieces for complete layouts.
  • New wall hangings were added, including mirrors, tapestries, pictures and clocks for compatible house walls.
  • Creature trophies, furniture kits, dolls, toys and additional decorative items were added.
  • Existing walkable floor overlays remain available alongside the expanded decoration collection; floor placement is permanent once placed.
29/08/2026Crystal Spider & Wyvern Fang — Content and Loot AuditMONSTERS

Missing creature content and Wyvern Fang loot availability were audited and corrected.

  • Crystal Spider was reviewed and restored to the server content where required.
  • Monsters that are intended to drop Wyvern Fang were audited and corrected.
  • Related creature and loot definitions were checked for consistency with the server's Tibia 8.0 target.
29/08/2026Mana Fluid & Life Fluid — Hotkey Regression CorrectedCLIENT

A regression that required the backpack to be open when using Mana Fluid or Life Fluid from a hotkey was identified and corrected.

  • Fluid hotkeys no longer depend on the source backpack being open.
  • The client-side behavior was reviewed together with the server item-use handling.
  • The website client package/updater files were synchronized with the corrected client version.
29/08/2026Invisible — Spell Configuration CorrectionSPELLS

The Invisible spell received a focused audit after a player report exposed an inconsistency in its active configuration.

  • Spell requirements and active behavior were reviewed.
  • The incorrect configuration identified during the audit was corrected.
  • Unrelated invisibility mechanics were preserved.
29/08/2026Holes — Blood & Poison Overlay Interaction FixMAP

Interactive holes were corrected so temporary creature remains or ground effects above them no longer prevent the intended tool interaction.

  • Blood left on top of an interactive hole no longer blocks the expected hole interaction.
  • Poison left by creatures such as Spiders was reviewed under the same condition.
  • The correction targets the obstructing overlay behavior without removing normal blood or poison mechanics.
28/08/2026
28/08/2026House Decorations — Floors, Furniture & Classic Items ExpansionSHOP

The House Decorations catalog received a second major expansion focused on walkable floor overlays and classic house furniture.

  • Additional wooden, stone, natural, carpet-style and themed floor overlays were added.
  • Floor overlays are walkable decorative tiles, but their placement is permanent once placed.
  • A larger collection of classic furniture kits and decorative house items was added.
  • Decoration previews and Shop presentation were synchronized with the expanded catalog.
28/08/2026Rune Economy — Server-Wide Price StandardizationNPC

Rune NPC prices were audited so the same rune is no longer sold for conflicting prices by different NPCs.

  • Ultimate Healing Rune was standardized at 350 gp.
  • NPCs selling the same rune were normalized to the same unit price.
  • Backpacks containing runes now follow the rune unit price multiplied by 20.
  • Other NPC trade inconsistencies discovered during the same audit were corrected without intentionally reducing the rune economy.
28/08/2026House Auctions — Bid and Ownership CorrectionHOUSES

The house auction flow was audited after a reported bidding problem involving MyAAC and the game database.

  • House bid data and auction state handling were reviewed.
  • Database-side corrections were prepared/applied for the affected auction flow.
  • Ownership and auction consistency between MyAAC and the server database were validated.
28/08/2026Barbarian Test Quest — Full Progression AuditQUESTS

The Barbarian Test Quest received a complete audit after progression inconsistencies were reported.

  • Quest storages, requirements and relevant script conditions were reviewed.
  • Incorrect progression behavior identified during the audit was corrected.
  • Unrelated Svargrond quest content was preserved.
28/08/2026Scarab — Movement Speed CorrectionMONSTERS

Scarab movement speed was reviewed after players reported that the creature was moving faster than expected.

  • The active monster configuration was compared with the intended server baseline.
  • The incorrect speed value was corrected.
  • Combat statistics and unrelated Scarab behavior were preserved.
27/08/2026
27/08/2026Dathoria Multi-Tool & Coin Converter — New Utility ItemsSHOP

Two permanent quality-of-life utility items were added without introducing combat power.

  • Dathoria Multi-Tool combines Rope, Shovel, Pick and Machete functionality into one permanent tool.
  • Dathoria Coin Converter converts exactly 100 Gold Coins into 1 Platinum Coin, or 100 Platinum Coins into 1 Crystal Coin.
  • Both utilities were integrated into the Shop/API and synchronized with the client package.
27/08/2026Walkable House Floors — New Decoration SystemSHOP

A new walkable decorative floor system was introduced for player houses.

  • The first collection of walkable house floor overlays was added to the Dathoria Shop.
  • Floor overlays are permanent after placement and cannot be removed, picked up or moved to another tile.
  • Volcanic, lava, grass, marble, sandstone, stone, ice and snow styles were included in the initial release.
  • Client previews, Shop delivery and server item definitions were synchronized for the new system.
27/08/2026World Saving — 5-Minute Autosave & Manual GOD SaveSERVER

World persistence received an additional reliability pass to reduce possible progress loss after unexpected interruptions.

  • Automatic world saving was configured to run approximately every 5 minutes.
  • The GOD /save command was added/reviewed for manual administrative saves.
  • The change is focused on persistence and does not alter normal gameplay progression.
27/08/2026Svargrond — Visual Border and Terrain CleanupMAP

Svargrond received a careful visual cleanup focused on unfinished terrain edges and inconsistent ice/rock transitions.

  • Abrupt square borders and visibly unfinished terrain edges were reviewed.
  • Ice, rock and wall transitions were improved in affected locations.
  • The cleanup preserves map routes, gameplay positions and the classic visual identity of the area.
27/08/2026House Wall Decorations — Persistence AuditHOUSES

House item persistence was audited after trophies and other wall decorations were reported missing after Server Save.

  • Wall decoration saving/restoration behavior was investigated across houses.
  • Affected house persistence logic and data were corrected where required.
  • The audit focused on preventing legitimate wall decorations from disappearing after a save/restart.
27/08/2026Svargrond Arena — Progression & Boss Transport FixesQUESTS

The Svargrond Arena system received a focused progression audit after reports involving boss completion and player transport.

  • Arena storages, boss progression and access conditions were reviewed.
  • Teleport/advancement behavior between arena stages was corrected where necessary.
  • Reward progression and unrelated arena content were preserved.
27/08/2026Monster Respawns — Hunting Pace NormalizationRESPAWN

Several hunting areas were audited after respawns were found to be excessively fast during normal hunting.

  • Dwarf and Dwarf Soldier hunting areas were reviewed.
  • Minotaur, Scarab, Larva and other affected respawns were included in the normalization pass.
  • Respawn times were adjusted to provide a more natural hunting pace instead of instantly refilling cleared areas.
27/08/2026Payments — Polish Player Checkout CompatibilityWEBSITE

The website payment flow was reviewed after a Polish player reported being unable to complete a purchase.

  • MyAAC payment handling was adjusted without replacing the existing checkout system.
  • The correction was designed to improve purchase compatibility for players in Poland.
  • Existing payment and Shop behavior for other users was preserved.
24/08/2026
24/08/2026Food System — Login Display & Capacity IncreasedCLIENT

The client food indicator was updated so the remaining food time is displayed correctly immediately after login, while the maximum food capacity was increased.

  • The food indicator now restores and displays the character's current remaining food time as soon as the player logs in instead of showing 0 until food is consumed again.
  • Maximum food capacity was increased from 20 minutes to 40 minutes.
  • Players must fully close and reopen the client so the auto-updater can download and activate the client-side update.
24/08/2026Exori San — Added & Strike Spell Targeting UpdatedSPELLS

Exori San (Divine Missile) was added for Paladins as a selected post-8.0 spell, while the Strike Spell targeting behavior was refined to preserve classic directional casting when no target is selected.

  • Exori San is now available to Paladins while preserving its intended Holy damage formula and combat properties.
  • Exori San uses the same projectile/sprite appearance as Exori Frigo for visual consistency only; its damage formula and spell properties remain unchanged.
  • Exori Vis, Exori Flam, Exori Mort, Exori Frigo and Exori San can be cast directly on a selected target up to 4 SQMs away.
  • When no target is selected, these Strike Spells are cast on the SQM directly in front of the character, preserving the classic directional fallback behavior.
24/08/2026World Map Audit — Part 4 Environmental Item RestorationMAP

Part 4 of the world-map audit restored missing classic environmental items and details identified during the Tibia 8.0 map review.

  • Missing Mouldy Cheese was restored to the appropriate map locations identified by the audit.
  • Missing Dirty Fur was restored to the appropriate map locations identified by the audit.
  • Other missing environmental/map items found during the same review were restored where required.
  • The pass was limited to identified missing classic-world details and preserved unrelated map content.
24/08/2026Shovel, Pick & Tool Interactions — Map-Wide CorrectionMAP

A broader map interaction audit corrected holes and tiles that should respond to classic tools but were not working as intended.

  • The reported hole at {x = 32121, y = 31581, z = 7} was corrected so it can be opened with a Shovel as intended.
  • Additional affected holes and map tiles requiring Shovel, Pick or similar classic tool interactions were reviewed and corrected where necessary.
  • Unrelated working map actions were preserved.
24/08/2026Ultimate Healing Rune — Spell & NPC Availability RestoredSPELLS

The Ultimate Healing Rune conjure spell received a complete availability audit after players were unable to obtain it from the expected NPCs.

  • The missing Ultimate Healing Rune spell availability was restored.
  • Relevant NPC spell offers were corrected so players can learn/buy the spell through the intended Tibia 8.0-era NPCs.
  • Spell requirements and server configuration were reviewed together to keep the implementation consistent with Dathoria's Tibia 8.0 target.
24/08/2026House System — Full Audit & Correction Patch PreparedHOUSES

A server-wide house audit identified several map and house-definition inconsistencies. The correction patch has been prepared and is awaiting deployment.

  • House boundaries, house tiles, doors and beds were reviewed across the active world map.
  • Incorrect or missing house configuration was identified in affected locations, including the reported Ab'Dendriel house that visually existed but was missing its proper house tile/configuration.
  • Bed-related inconsistencies were reviewed; the previously reported case of two beds occupying the same position had already been corrected manually.
  • Deployment status: the general house correction patch is prepared but is not yet active on the live server.
23/08/2026
23/08/2026Strike Spells — 4 SQM Targeting & Projectile AnimationSPELLS

Exori Vis, Exori Flam, Exori Mort and Exori Frigo received a major targeting and visual update to improve ranged spell combat.

  • The four strike spells can now be cast directly on a target up to 4 SQMs away.
  • A proper projectile/travel animation is now shown from the caster to the target instead of the effect appearing instantly.
  • Exori Vis received a visual correction so it no longer resembles an Energy Field effect.
  • The change preserves each spell's intended damage element and Dathoria combat rules.
23/08/2026Exevo Gran Mas Frigo — Area AlignmentSPELLS

Exevo Gran Mas Frigo was corrected after live testing showed that its affected area did not match the intended mass-spell pattern.

  • Its attack area now matches the area used by Exevo Gran Mas Vis.
  • The correction affects the spell area only and preserves the intended Ice damage behavior.
23/08/2026Poison & Follow Interaction — Behavior CorrectionGAMEPLAY

A reported interaction involving movement/follow behavior while a character was already poisoned received a focused Tibia 8.0 compatibility review.

  • The affected poison state interaction was audited against the intended classic behavior.
  • The server-side handling identified during the report was corrected without changing unrelated poison mechanics.
23/08/2026Slime Death Poison — Field Decay FixMONSTERS

Poison fields created when Slimes die were corrected after reports that they could remain permanently on the map.

  • New poison fields created by dead Slimes now decay and disappear normally.
  • Existing poison fields created before the correction are not retroactively removed.
  • The fix is limited to the poison field generated from Slime deaths.
23/08/2026Monster Spawns — Invalid Tile CleanupMAP

The active world map received a broad spawn audit after reports of monsters appearing outside valid walkable SQMs.

  • Invalid monster placements identified during the audit were removed instead of being relocated to arbitrary nearby tiles.
  • Valid spawn positions and unrelated monster placements were preserved.
  • The cleanup reduces cases of creatures appearing in unreachable or incorrect map positions.
23/08/2026Thais Lighthouse Quest — Full Progression CorrectionQUESTS

The Thais Lighthouse Quest received a complete audit and correction pass after progression problems were reported.

  • Quest access, switches, relevant positions and progression conditions were reviewed together.
  • Issues identified during the audit were corrected so the quest can be completed through its intended route.
  • The changes were limited to the Lighthouse Quest and its required interactions.
23/08/2026Rope Holes — Obstructing Item CleanupMAP

A map-wide pass corrected rope holes that were being blocked by item ID 6476 placed directly above the usable hole tile.

  • Item 6476 was removed only when it directly obstructed a rope hole.
  • The same item was preserved in unrelated decorative or legitimate locations.
  • The correction restores normal rope interaction on the affected holes without a global item removal.
23/08/2026Crimson Sword — Attack Value CorrectionITEMS

The Crimson Sword was corrected after a player report identified an incorrect attack value in the active datapack.

  • Attack was corrected from 18 to 28.
  • The fix restores the intended weapon value without changing unrelated sword statistics.
23/08/2026Willard — Tibia 8.0 Trade AuditNPC

Willard received a complete trade review focused on his era-appropriate buy/sell inventory and prices.

  • His relevant shop offers were checked against the Tibia 8.0 target.
  • Incorrect buy/sell entries or prices identified during the audit were corrected.
  • The changes preserve Willard's quest-related dialogue and unrelated NPC behavior.
23/08/2026Outfit Administration — New GOD CommandsSTAFF

New staff commands were added to make controlled outfit and addon management easier for authorized administrators.

  • Separate commands are available for the base outfit, Addon 1, Addon 2 and the full outfit with both addons.
  • The command set supports configured server outfits, including the Golden Outfit.
  • These commands are administrative utilities and do not alter normal player outfit progression.
23/08/2026Dathoria vs Tibia 8.0 — Spell Information UpdateWEBSITE

Player-facing website information was updated to reflect the latest Frigo spell implementations and documented Dathoria differences.

  • Relevant Exori Frigo and Exevo Gran Mas Frigo information was synchronized with the active server behavior.
  • The Dathoria vs Tibia 8.0 documentation was updated where the changes represent intentional Dathoria additions or differences.
  • The presentation continues following the existing website style.
23/08/2026Server Stability & Attack Protection ImprovementsSERVER

Additional infrastructure and stability work was deployed following interruptions and hostile traffic experienced during the launch weekend.

  • Server protections and monitoring were reinforced.
  • Crash diagnostics and recovery information were improved to make future incidents easier to identify and resolve.
  • Additional work was performed around the South American connection path and general service resilience.
  • The changes are infrastructure-focused and do not alter normal gameplay mechanics.
22/08/2026
22/08/2026Dathoria Coin Packages — Permanent Price ReductionSHOP

Dathoria Coin package prices were permanently reduced to make the store more accessible while keeping the server focused on long-term, non-pay-to-win progression.

  • 500 DC: €4.99 → €3.49.
  • 1,150 DC: €9.99 → €6.99.
  • 2,350 DC: €19.99 → €13.99.
  • 6,000 DC: €49.99 → €34.99.
  • 11,000 DC: €89.99 → €62.99.
22/08/2026Launch Weekend Bonus & Streamer Coupon RulesSHOP

Store promotion behavior was clarified and kept consistent during the official launch weekend.

  • The +25% Launch Bonus remained active during the launch weekend.
  • Streamer coupon codes continued to support their linked streamer.
  • Promotional bonuses do not stack on top of the active launch bonus; the highest applicable player bonus is used.
22/08/2026Official Launch — Website Presentation UpdateWEBSITE

The website presentation was refreshed for Dathoria's official launch day and synchronized across desktop and mobile.

  • Launch-period banner content and player-facing presentation were updated.
  • Store and launch information were aligned with the active launch promotions.
  • The existing Dathoria visual identity and responsive layout were preserved.
19/08/2026
19/08/2026Djinn Quest — Lamp & Progression CorrectionsQUESTS

The Djinn Quest received another complete progression pass after player testing identified problems in the lamp stage and related mission flow.

  • The lamp obtained during the quest can now be used on the correct map lamp as intended.
  • Affected mission conditions and interactions were reviewed and corrected.
  • The fixes preserve the intended quest order and do not bypass normal progression.
19/08/2026Helmet of the Ancients — Upgrade Process CorrectionQUESTS

The complete Helmet of the Ancients upgrade process was reviewed and corrected to restore the intended classic interaction.

  • The Small Ruby is used directly on the Helmet of the Ancients for the upgrade.
  • Incorrect alternative upgrade behavior was removed where identified.
  • Transformation and decay behavior were reviewed so the upgraded helmet follows the intended rules.
19/08/2026Fluid Trading — Server-Wide NPC AuditNPC

NPC shops were audited after reports involving Beer, Wine, Blood and other fluid offers.

  • NPCs that should sell or buy classic fluids were reviewed across the active datapack.
  • Incorrect fluid offers and handling identified during the audit were corrected.
  • The pass was limited to intended era-appropriate NPC inventories and fluid behavior.
19/08/2026Corpse Ownership — Loot Owner Restriction RemovedGAMEPLAY

Dathoria intentionally removed the corpse loot-owner restriction as a gameplay quality-of-life change.

  • Fresh monster corpses are no longer restricted to the previous loot owner for opening and access.
  • Fresh corpses can be moved between map tiles immediately without the previous ownership delay.
  • Movement of a fresh corpse directly into a backpack, bag or other container uses a separate server rule and remains under technical review.
19/08/2026Official Launch Banner & CountdownWEBSITE

The website presentation was updated for Dathoria's official launch on 22 August 2026.

  • The official launch banner was updated for desktop and mobile layouts.
  • A live launch countdown was integrated into the website.
  • Launch-time presentation was prepared for the main Dathoria communities.
19/08/2026Language Selector — Country Flag UpdateWEBSITE

The website language presentation was refined by replacing plain country abbreviations with visual country flags.

  • PT, PL, BR and SE labels were replaced with their respective flag presentation where applicable.
  • Desktop and mobile presentation were kept consistent with the existing Dathoria layout.
19/08/2026Screenshots — Fresh Start CleanupWEBSITE

The Screenshots section was cleared in preparation for the official Dathoria world launch.

  • Test Server and previous-world screenshots were removed from the public gallery.
  • The section is ready to receive new achievements and community moments from the fresh official server.
18/08/2026
18/08/2026Assassin Outfits Quest — Progression CorrectionQUESTS

The Assassin Outfits Quest received a focused audit after a missing mission was reported in its progression.

  • The affected mission flow, storages and related quest conditions were reviewed.
  • The missing progression step was corrected so players can continue the quest normally.
  • The correction was limited to the affected Assassin Outfits Quest progression.
18/08/2026Pick — Hole Interaction CorrectionMAP

A map interaction issue was corrected where the Pick could not open a hole even though the affected tile was configured for the action.

  • The relevant Pick action and map configuration were audited together.
  • The affected hole interaction was corrected so the Pick works on the intended tile.
  • Unrelated Pick interactions were preserved.
18/08/2026Barrels — Map Configuration AuditMAP

Reported barrel objects received a map-wide configuration review after an incorrectly configured barrel was identified.

  • Barrel placements and relevant attributes were audited for similar inconsistencies.
  • Incorrect configurations identified during the review were corrected.
  • Legitimate decorative and functional barrel placements were preserved.
18/08/2026Addon Quest Items — Strong Monster Drop ReviewLOOT

Drop chances for items required by outfit and addon quests were audited, with special attention to stronger monsters that are hunted less frequently.

  • Relevant addon materials from stronger creatures such as Behemoths, Demons, Dragon Lords and Hydras were reviewed.
  • Drop chances identified as disproportionately restrictive for the intended quest progression were adjusted.
  • The changes preserve the rarity of addon materials and Dathoria's slow-progression philosophy.
18/08/2026Obsidian Knife & Blessed Wooden Stake — Corpse Use ImprovementsITEMS

Obsidian Knife and Blessed Wooden Stake corpse interactions were audited and corrected for more consistent use on valid corpses.

  • Supported corpse interactions were reviewed for both tools.
  • The unnecessary 10-second waiting period for using these tools on valid corpses was removed.
  • The change is limited to the Obsidian Knife and Blessed Wooden Stake use delay.
18/08/2026Invisibility — Stealth Ring Behavior CorrectionGAMEPLAY

An invisibility issue reported while using the Stealth Ring was investigated and corrected.

  • Stealth Ring invisibility behavior was reviewed in the active server configuration.
  • The related invisibility state handling was corrected where required.
  • Utana Vid behavior was also reviewed to keep invisibility mechanics consistent.
18/08/2026Item ID Fields — Player-Facing CleanupWEBSITE

Unnecessary internal Item ID information was removed from affected player-facing website sections.

  • Item ID fields that players do not need to see were removed.
  • The affected layout was refined after the removal so no empty or visually inconsistent blocks remain.
  • The changes preserve the existing Dathoria website style.
17/08/2026
17/08/2026Spells & Runes — Complete Tibia 8.0 AuditSPELLS

Dathoria received a new spell-by-spell and rune-by-rune audit focused on restoring the intended Tibia 8.0 behavior while preserving the server's documented custom exceptions.

  • Attack, healing, support and utility spells were reviewed individually for requirements, formulas, mana, vocation access and behavior.
  • Offensive, support and healing runes were reviewed under the same compatibility pass.
  • Movement and utility spells such as Utani Hur, Utani Gran Hur and Exiva were included in the review.
  • Incorrect configurations identified during the audit were corrected.
  • Exori Mort remains intentionally configured as Death damage as a Dathoria-specific decision.
17/08/2026Ice / Frigo Runes — New Classic-Style ContentRUNES

Ice-element Frigo runes were added to Dathoria as an intentional extension of the Tibia 8.0 base.

  • The new runes were integrated into the existing rune and combat systems.
  • Requirements and behavior were aligned with Dathoria's current spell/rune rules.
  • This content is documented as a Dathoria addition rather than original Tibia 8.0 content.
17/08/2026Exori Frigo & Exevo Gran Mas Frigo — AddedSPELLS

The Ice offensive spells Exori Frigo and Exevo Gran Mas Frigo were implemented as intentional Dathoria additions.

  • Exori Frigo was integrated into the spell system with Ice damage behavior.
  • Exevo Gran Mas Frigo was added as the Ice-element mass attack spell.
  • The spells remain explicit exceptions to the strict Tibia 8.0 content baseline.
17/08/2026Exevo Gran Mas Frigo — Area CorrectionSPELLS

The attack area of Exevo Gran Mas Frigo was corrected after testing showed that its area did not match the intended configuration.

  • Its area was synchronized with the area used by Exevo Gran Mas Vis.
  • The correction changes the affected tiles only and preserves the intended Ice damage behavior.
17/08/2026Tom — Hatch / Hatches Corpse Command ImprovementsNPC

Tom's corpse-trading dialogue was expanded so players can use natural singular, plural and shortened corpse names.

  • Both hatch and hatches are accepted where applicable.
  • Commands work with or without the word dead.
  • Examples such as sell hatch, sell hatches, sell dead hatch and sell dead hatches are handled consistently.
  • The improvement preserves Tom's existing corpse freshness and payment rules.
15/08/2026
15/08/2026Shared Experience — Party Hunting SystemGAMEPLAY

Shared Experience was intentionally implemented in Dathoria as a quality-of-life improvement for party hunting, despite not existing in Tibia 8.0.

  • The system follows eligibility rules so experience is only shared when party members actively participate and meet the required conditions.
  • Inactive or ineligible party members do not receive shared experience.
  • The mechanic was introduced deliberately to improve cooperative gameplay while keeping the rest of Dathoria focused on the classic Tibia 8.0 experience.
15/08/2026Black Knight Quest — Key Progression FixQUESTS

A progression issue preventing players from obtaining the key required for the Black Knight Quest was identified and corrected.

  • The affected key/quest interaction was audited in the active datapack.
  • The correction restores normal quest progression without changing unrelated quest content.
15/08/2026Wooden Flute — Classic Interaction FixQUESTS

The Wooden Flute interaction was reviewed and corrected to restore the intended classic quest behavior.

  • The affected flute interaction was corrected so the quest can proceed normally.
  • The fix was limited to the relevant item/quest behavior and does not alter unrelated instruments or actions.
15/08/2026Thais Djinn NPCs — Location CorrectionNPC

Djinn traders that should not be present in Thais for the Tibia 8.0 target were removed from that city.

  • The incorrect Thais placements were removed after a historical Tibia 8.0 review.
  • The Djinn NPCs remain available through their intended original locations and quest progression.
15/08/2026Xodet — Blank Rune & Trade Inventory AuditNPC

Xodet received a focused Tibia 8.0 trade audit after a Blank Rune availability report.

  • Blank Rune availability was reviewed and corrected where required.
  • His relevant buy/sell inventory was checked against the Tibia 8.0 target.
  • The correction was restricted to era-appropriate trade behavior.
15/08/2026Life Fluid & Blood — Fluid Behavior FixITEMS

Life Fluid and Blood behavior was separated correctly after a report showed fluid vials using incorrect behavior.

  • Life Fluid now heals correctly when used.
  • Blood no longer incorrectly heals the player.
  • The affected fluid identification/use behavior was corrected while preserving the intended vial system.
15/08/2026Animate Dead Rune — Tibia 8.0 Behavior AuditRUNES

Animate Dead Rune received a focused audit and correction pass against the intended Tibia 8.0 behavior.

  • Rune usage conditions and behavior were reviewed in the active datapack.
  • Incorrect configuration identified during the audit was corrected without changing unrelated runes.
15/08/2026Summon Creature — Era-Correct Summon AuditMONSTERS

Summon Creature behavior for Sorcerers and Druids was reviewed against Tibia 8.0-era summon availability.

  • Summonable creatures and mana costs were audited.
  • Post-8.0 or otherwise inappropriate summon options were removed or corrected where applicable.
  • The changes preserve the classic summon system while avoiding later-era creatures.
15/08/2026Monster Trophies — Complete Drop AuditLOOT

Monster trophy drops were reviewed across the datapack using the Tibia 8.0 period as the target.

  • Creatures capable of dropping trophy items were checked.
  • Missing valid trophy drops and incorrect trophy entries were corrected where identified.
  • The audit was limited to trophy-related loot and did not intentionally rebalance unrelated drops.
15/08/2026Monster Low-Health Flee Behavior — Global AuditMONSTERS

Monster flee behavior was reviewed after reports involving creatures such as Orc Berserkers and other classic monsters.

  • Low-health escape behavior was checked across the relevant monster files.
  • Incorrect flee settings were corrected where they differed from the Tibia 8.0 target.
  • Post-8.0 creatures were excluded from the historical reference baseline.
14/08/2026
14/08/2026Respawn Blocking — Same-Floor Proximity FixRESPAWN

Creature respawn blocking was corrected so player proximity is evaluated on the same floor as the spawn position.

  • Players on floors above or below the spawn no longer incorrectly block that creature from respawning.
  • On the same floor, players within the configured 12-SQM proximity area continue to block the respawn as intended.
  • This correction will become active with the Server Save on 14/08/2026.
14/08/2026Map Cleanup — Persistent Ground ItemsMAP

A map-wide cleanup pass was performed after persistent loose items were reported returning to the ground after Server Save.

  • 38 unintended persistent ground items identified during the audit were removed from the map data.
  • Legitimate items used by NPC shops, quests, displays and intended map structures were excluded from the cleanup.
  • The correction prevents the identified loose items from being restored automatically with the map after Server Save.
14/08/2026Ground-Target Attack Runes — Usage CorrectionRUNES

Offensive runes intended to be usable directly on map tiles received a focused correction after a Fireball Rune targeting report.

  • Fireball Rune, Great Fireball Rune, Explosion Rune and other applicable ground-target offensive runes were reviewed.
  • Incorrect target requirements that forced a creature target where tile usage should be allowed were corrected.
  • The correction restores the intended classic Tibia 8.0-style ground-target usage while preserving rune requirements and combat behavior.
12/08/2026
12/08/2026Automatic Client Update SystemCLIENT

Dathoria's client distribution was upgraded so future client improvements can be delivered automatically without requiring players to repeatedly download a full new client.

  • The website client and MyAAC updater distribution were synchronized around the automatic update workflow.
  • Client files can now be published through the updater and delivered when players launch the client.
  • The change provides a safer and more consistent path for future client fixes and improvements.
12/08/2026Client Movement — Diagonal & Smoothness RefinementCLIENT

Client movement received an additional refinement pass following live player testing and comparison of the DirectX and OpenGL builds.

  • Diagonal movement behavior was corrected and validated after player feedback.
  • DirectX and OpenGL client behavior was reviewed under the current movement configuration.
  • The work remained focused on responsiveness and smoothness without intentionally changing normal gameplay mechanics.
12/08/2026Eleonore Quest — Parrot Interaction FixQUESTS

A progression issue in the Eleonore Quest was identified and corrected after the rake interaction with the parrot failed to work as intended.

  • The affected quest interaction was reviewed against the quest flow.
  • The rake/parrot action was corrected so players can continue the Eleonore Quest normally.
  • The correction preserves the quest's connection with The Shattered Isles questline.
12/08/2026Scarabs — Sand Digging Restriction FixGAMEPLAY

A player report revealed that Scarabs could be dug up from inappropriate sandy locations outside the intended digging spots.

  • The sand-digging behavior was audited after the issue was reproduced in Liberty Bay.
  • Invalid locations were restricted so Scarabs cannot be generated from arbitrary sand tiles.
  • Intended Scarab digging locations remain available.
12/08/2026Respawn Distance — Player Proximity ReviewRESPAWN

Creature respawn behavior received an additional audit after reports of monsters returning while players were still unusually close to the spawn position.

  • Spawn-distance behavior was reviewed globally in the active datapack.
  • Suspicious cases where creatures could return too close to nearby players were corrected where applicable.
  • The changes were limited to respawn behavior and did not intentionally modify monster combat statistics.
12/08/2026Community Screenshots — New PresentationWEBSITE

The Screenshots section was expanded to better showcase player achievements, quests and memorable moments from Dathoria.

  • Community screenshots can now be presented as permanent website highlights.
  • Recent achievements were added with dedicated titles and descriptions.
  • The page remains integrated with the established Dathoria visual style.
10/08/2026
10/08/2026Healing System — Formula CorrectionsHEALING

Healing spells received a complete correction pass after player reports revealed inconsistent healing progression.

  • Exura, Exura Gran and related healing behavior were reviewed.
  • Cases where a lower-tier healing spell could outperform a stronger healing spell were corrected.
  • Healing formulas and progression were adjusted to restore consistent spell hierarchy and vocation behavior.
  • Relevant changes were validated with the server datapack and engine behavior in mind.
10/08/2026Offensive Spells — Combat Formula AuditSPELLS

Offensive spells were comprehensively reviewed and corrected to improve consistency with Dathoria's intended classic combat behavior.

  • Core offensive spells across the vocations were reviewed for formulas, requirements and damage behavior.
  • Incorrect or inconsistent configurations identified during the audit were corrected.
  • Exori Mort remains intentionally configured as Death damage as part of Dathoria's combat design.
10/08/2026Monster Loot — Empty Bag ReductionMONSTERS

Monster container loot was refined after reports of excessive empty bags appearing in corpses.

  • The occurrence of empty loot bags was drastically reduced.
  • Bags containing generated loot continue to appear normally.
  • The correction preserves the configured drop chances of the individual items contained in monster loot.
10/08/2026Doors & Keys — Interaction CorrectionsGAMEPLAY

Key-operated doors received another correction pass to resolve incorrect lock, unlock and opening behavior.

  • Doors that require keys were corrected so normal clicks do not incorrectly perform key-only lock or unlock actions.
  • Key interaction behavior was reviewed for both open and closed door states.
  • A door-direction regression discovered during testing was corrected without changing unrelated door mechanics.
10/08/2026Missing Respawns — Restoration PassRESPAWN

Missing creature spawns were identified by comparing affected areas with a clean reference world and were restored.

  • 46 missing spawn blocks were restored across the audited areas.
  • 161 creature placements were recovered, including Swamp Trolls, Rats, Spiders, Smugglers, Bugs and Wolves.
  • The restoration was limited to the affected spawn data and did not intentionally alter unrelated map or gameplay content.
10/08/2026Respawn Timing — Invalid Rat Spawn FixRESPAWN

An abnormally configured Rat respawn timer was identified and corrected during the global spawn-time audit.

  • The affected Rat spawn at 32647, 32738, 8 had an invalid timer of approximately 83,834,880 seconds.
  • Its respawn time was corrected to 60 seconds.
  • Additional suspicious spawn timers were identified for individual review and were not automatically changed as part of this correction.
10/08/2026VIP List — Character Addition FixVIP

A server-side VIP List issue that could prevent specific valid characters from being added was investigated and corrected.

  • The problem was reproduced while investigating a character that could not be added by multiple players.
  • The relevant server-source handling was corrected while preserving the existing VIP List behavior.
  • The fix was isolated from unrelated gameplay systems.
10/08/2026NPC Farewell & Walkaway Player Name FixNPC

NPC farewell handling was corrected after Uzgod exposed a case where the |PLAYERNAME| placeholder could be shown literally.

  • Farewell messages now use the same protected NPC speech path that correctly resolves the player name during greetings.
  • Walkaway messages received the same correction.
  • The fix is global for NPCs using the player-name placeholder in these message flows and is not limited to Uzgod.
09/08/2026
09/08/2026Skill Progression — Major CorrectionSKILLS

A high-priority skill progression issue was identified and corrected after abnormal Distance Fighting advancement was reported.

  • Distance Fighting progression was reviewed and corrected.
  • Sword, Axe, Club, Fist and Shielding advancement were audited.
  • Magic Level progression and vocation-specific training behavior were reviewed.
  • The correction prevents abnormal skill jumps and restores progression closer to the intended Tibia 8.0 behavior.
09/08/2026Attack Rune System — Complete AuditRUNES

Offensive runes received a complete gameplay audit to correct requirements and usage behavior inherited from the datapack.

  • Heavy Magic Missile, Great Fireball, Explosion, Sudden Death, Fireball, Light Magic Missile and other offensive runes were reviewed.
  • Magic Level, level, charges, vocation restrictions, spell words, mana and soul requirements were checked where applicable.
  • Incorrect configurations were corrected to better reproduce Tibia 8.0 rune behavior.
09/08/2026Distance Weapons & Ammunition AuditDISTANCE

Distance weapons were comprehensively reviewed, with special attention to break/disappear behavior and era-correct availability.

  • Spears, Royal Spears, Throwing Stars, Throwing Knives, Stones and ammunition were checked.
  • Break/disappear probabilities and weapon behavior were reviewed.
  • Level, vocation, Premium and NPC availability rules were checked against the intended 8.0 configuration.
  • Royal Spear configuration received a dedicated correction pass.
09/08/2026Tom — Corpse Trading FixNPC

A serious corpse-trading issue in Tom was corrected to prevent invalid removals and inconsistent payments.

  • Dead rat/corpse sales were reviewed for nested-container situations.
  • The NPC no longer removes valid trade items without correctly completing the transaction.
  • Fresh-corpse conditions and trade responses were reviewed for consistent behavior.
09/08/2026NPC Trading — Container PriorityNPC

NPC item removal priority was corrected so selling an item does not unnecessarily remove equipment currently worn by the player.

  • Items inside bags and backpacks are now prioritized before equipped inventory slots.
  • Example: when selling a Legion Helmet, a copy inside a container is used before the helmet equipped in the head slot.
  • The correction applies generally to applicable NPC item sales.
09/08/2026NPC Trading — Singular & Plural NamesNPC

NPC dialogue handling was improved for supported item names written in singular or plural form.

  • Commands such as spear/spears and dead rat/dead rats were reviewed.
  • Relevant NPC keyword handling was corrected for more consistent quantity and item-name recognition.
09/08/2026Obi — Spear Trading CorrectionNPC

Obi's spear purchasing dialogue was corrected after quantity and plural-name combinations failed to process consistently.

  • Spear purchase quantities were reviewed.
  • Singular/plural recognition was synchronized with the intended trade behavior.
  • NPC dialogue and shop interaction were corrected without changing unrelated offers.
09/08/2026Gorn Trade CorrectionsNPC

Gorn's trade list and dialogue were corrected after a complete review.

  • Gorn now offers the regular Backpack and Bag at the intended prices.
  • Incorrect Orange Backpack / Orange Bag references were removed.
  • Incorrect bag/backpack price display behavior was corrected.
  • Trade dialogue and shop offers were synchronized with the final configuration.
09/08/2026Rachel — First Wand BehaviorNPC

Rachel's Wand of Vortex interaction was reviewed and corrected to better reproduce the classic first-wand behavior.

  • The initial Sorcerer Wand of Vortex acquisition condition was reviewed.
  • Subsequent acquisition follows the intended normal purchase behavior.
  • Dialogue and purchase conditions were corrected where required.
09/08/2026Premium Account Travel RestrictionsGAMEPLAY

Boat, carpet and applicable transportation rules were reviewed and corrected to follow the intended Tibia 8.0 Premium Account restrictions.

  • Premium-only travel services are now properly restricted.
  • Affected travel NPCs were standardized so Free Accounts cannot use Premium-only routes.
  • Applicable boat, carpet and transportation routes were reviewed.
09/08/2026Free & Premium Spell RestrictionsSPELLS

Spell access rules were reviewed across all four vocations to prevent Free Accounts from obtaining Premium-only spells.

  • Free Account spells remain available according to their intended requirements.
  • Premium-only spells were corrected so Free Account characters cannot purchase restricted spells.
  • Knight, Paladin, Sorcerer and Druid spell access was checked individually.
09/08/2026Monster Loot — Bag & Nested Loot CorrectionsMONSTERS

Monster bag drops were reviewed and corrected to better reproduce classic nested-container loot behavior.

  • Appropriate bag drops were restored where missing.
  • Cases where bags incorrectly dropped empty were reviewed.
  • Applicable equipment/items can now be generated inside the dropped bag according to the configured monster loot.
  • Changes were limited to monsters and loot entries relevant to this mechanic.
09/08/2026Monster Loot Tables — Tibia 8.0 Accuracy PassMONSTERS

Monster loot tables received another extensive compatibility pass focused on Tibia 8.0-era drops.

  • Missing 8.0 loot, incorrect loot and post-8.0 entries were reviewed.
  • Container loot structures were checked.
  • Legitimate rare 8.0-or-earlier items were preserved or restored where necessary.
09/08/2026Monster Statistics & Combat Behavior AuditMONSTERS

A broad monster-data audit was performed to remove inaccurate values inherited from the server base.

  • Health, experience, speed, melee damage, ranged attacks and magic attacks were reviewed.
  • Defense, armor, immunities and target behavior were checked where required.
  • Flee behavior and low-health escape thresholds were reviewed.
  • Summon/convince properties and loot were checked as part of the same accuracy work.
09/08/2026Monster Movement Speed ReviewMONSTERS

Monster movement speeds received a dedicated correction pass to avoid creatures moving noticeably faster or slower than intended.

  • Movement values of multiple creatures were compared against the classic gameplay target.
  • Corrections focused on preserving the intended Tibia 8.0 combat feel.
09/08/2026GOD / GM Island CommandSTAFF

A new administrative teleport command was added for authorized staff.

  • Authorized GOD characters can use /t gmisland to teleport directly to the GM Island.
  • This is an administrative utility and does not affect normal player gameplay.
09/08/2026Reload & Deployment Procedures ReviewSERVER

Reload and deployment behavior was reviewed so datapack corrections can be activated with the least possible player disruption.

  • NPC reload procedures were tested during correction work.
  • Systems that can safely use reload were distinguished from changes that require a full server restart.
  • This improves maintenance workflow without altering gameplay.
09/08/2026Classic Tibia 8.0 Mechanics VerificationGAMEPLAY

Several disputed gameplay mechanics were researched to separate authentic 8.0 behavior from features introduced in later Tibia versions.

  • Modern Trade/Market Browse behavior was confirmed as later-era functionality.
  • The modern Quest Tracker was confirmed as a later feature; the classic Quest Log remains appropriate to the target era.
  • Shared Experience was reviewed as a post-8.0 mechanic; it was later intentionally introduced on 15/08/2026 as a Dathoria quality-of-life improvement.
  • Full HP/Mana restoration on level advancement was confirmed as later-era behavior.
  • Classic stack movement and quantity-selection behavior were reviewed.
  • The familiar task system was reviewed as a later addition and is not treated as native Tibia 8.0 functionality.
09/08/2026Wand Damage Behavior ReviewCOMBAT

Player reports about wand damage remaining similar across several levels were investigated and the underlying behavior was reviewed.

  • Wand damage behavior was checked separately from level-dependent rune and spell formulas.
  • The review confirmed that gaining individual levels or Magic Levels does not necessarily increase fixed/range-based wand damage on every advancement.
08/08/2026
08/08/2026Client Movement & Smoothness ImprovementsCLIENT

A deep client and server-source investigation was performed to reduce movement micro-stutters and improve responsiveness.

  • Keyboard movement with arrows/WASD was reviewed and corrected.
  • Click-to-walk and pathfinding behavior were investigated.
  • Direction changes, queued movement and first-step behavior were reviewed.
  • Client-side causes of small freezes and missed movement commands were investigated.
  • Work remained focused on movement/stability without intentionally changing unrelated gameplay mechanics.
08/08/2026Movement Regression PreventionCLIENT

Movement corrections were validated to preserve classic one-tile movement and avoid new regressions.

  • Special attention was given to preventing one click from unexpectedly moving the character two SQMs.
  • Movement optimization was kept separate from unrelated gameplay behavior.
08/08/2026Scheduler & Timing ImprovementsSERVER

Internal server timing was reviewed as part of the movement and stability investigation.

  • Timing-sensitive scheduler operations were reviewed.
  • More reliable monotonic timing was used where applicable to reduce inconsistencies caused by system clock changes.
  • Unnecessary timing delays identified during the investigation were reviewed.
08/08/2026Server Stability & Database MaintenanceSERVER

Server, VPS and database behavior were investigated to improve long-term stability.

  • MariaDB/MySQL connection-loss reports, including server-save queries, were investigated.
  • Database startup/shutdown logs were reviewed.
  • Windows, XAMPP and MariaDB configuration were examined for stability issues.
  • Runtime errors reported by the server executable were audited.
  • Memory usage, disk activity, network latency, game ports and server-save behavior were reviewed.
08/08/2026Tom — Fresh Corpse Trading ReviewNPC

Tom's fresh-corpse trade behavior received an earlier correction pass before the broader trading fixes.

  • Dead corpse selling conditions were reviewed.
  • Freshness requirements and valid-corpse recognition were checked.
  • Trade responses were adjusted where necessary.
08/08/2026Banking & NPC Service ReviewNPC

NPC service functionality received additional corrections while preserving existing behavior.

  • Briasol received the required banking functionality without removing his existing functions.
  • Balance, deposit, withdraw and transfer behavior were reviewed where applicable.
  • NPC conversations and service conditions were checked for compatibility with the server base.
08/08/2026Scorpion, Slime & Combat AuditsMONSTERS

Several classic creatures received focused combat audits using Tibia 8.0 behavior as the target.

  • Scorpion poison behavior and damage were reviewed.
  • Slime melee and clone-related combat characteristics were reviewed.
  • Additional monsters were selected and corrected after inconsistencies were identified.
  • The objective remains neither stronger nor weaker monsters, but behavior as close as possible to the 8.0 era.
08/08/2026Classic 8.0 Mechanics VerificationGAMEPLAY

Multiple systems were historically checked to prevent later Tibia mechanics from being treated as 8.0 features.

  • Shared Experience was verified as a post-8.0 feature.
  • Full health/mana restoration on level advancement was verified as a later-era feature.
  • The modern Market system was verified as a later Tibia feature.
08/08/2026Website & Dathoria Shop ImprovementsWEBSITE

Several website sections were refined for clarity, usability and visual consistency.

  • Dathoria Shop navigation and buttons were improved.
  • Coupon cards and one-click coupon copying were refined.
  • Shop fields, cards and buttons were adjusted to better match the Dathoria style.
  • Broken spacing, displaced columns and inconsistent form/button styling received corrections.
08/08/2026Banner & Presentation UpdatesWEBSITE

Visual presentation updates were applied across desktop and mobile.

  • The main website banner was updated for desktop visitors.
  • The corresponding mobile banner presentation was updated.
  • Additional interface elements were refined while preserving the established Dathoria theme.
Continuous Maintenance
Dathoria will continue auditing gameplay, NPCs, monsters, spells, client behavior and server stability. Player reports help us bring every detail closer to the classic Tibia 8.0 experience.
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