Changelog
Follow the latest fixes, improvements and authenticity updates made to Dathoria. Our goal is a stable, long-term world that stays as close as possible to the real Tibia 8.0 experience.
Active development: Dathoria is continuously reviewed and corrected. These notes document relevant player-facing fixes and technical improvements performed after launch.
18/09/2026
18/09/2026World Respawns — Tibia 8.0 Timing NormalizationRESPAWN
A large respawn review standardized abnormal short timers while preserving intentional quest-boss exceptions.
- 372 ordinary monster respawns that were still configured at 60 seconds were normalized to their intended creature-specific timing.
- Common examples now follow the established map timing, including Bear, Wolf, Wasp and Chicken at 5 minutes, Cyclops at 6 minutes, Dwarf Soldier and Dwarf Guard at 7 minutes, and Wyvern at 8 minutes.
- Only the eight Tomb quest bosses Ashmunrah, Morguthis, Rahemos, Thalas, Omruc, Dipthrah, Vashresamun and Mahrdis remain intentionally configured at 60 seconds.
- The normalization was restricted to normal spawn timing and preserved unrelated world content.
18/09/2026Respawn System — Spawn Slot & Replacement Logic CorrectionsSERVER
The server-side respawn system received a focused correction pass so monster replacement follows the intended spawn-area and timing rules more reliably.
- Active monsters now retain and release their spawn slots according to the configured spawn-area logic instead of being treated as vacant too early.
- Progressive spawn replacement was restored around the server's established rateSpawn = 1 behavior.
- Respawn vacancy handling was corrected for edge cases involving monsters leaving or no longer occupying their original slot.
- The existing Dathoria same-floor proximity protection and 12-SQM spawn-blocking rule were preserved.
18/09/2026Dathoria Knife Multi-Tool — Knife Function AddedSHOP
The permanent Dathoria Multi-Tool was expanded into the Dathoria Knife Multi-Tool with an additional classic tool function and basic weapon attributes.
- Item 9001 is now named Dathoria Knife Multi-Tool.
- The tool keeps its Rope, Shovel, Pick, Machete and Scythe functions and additionally works as a Knife.
- The item now has Attack 5, Defense 5 and uses the Sword weapon type.
- The original Knife item remains unchanged and Crowbar functionality was not added.
- The Dathoria Shop and Client Shop name and description were updated to reflect the expanded tool.
17/09/2026
17/09/2026Selected Spawn Group — 20 Minute Respawn AdjustmentRESPAWN
Four selected monster spawns were adjusted from the previous 5-minute timer to a 20-minute respawn.
- The affected spawn group contains an Orc, Orc Spearman, Rotworm and Minotaur.
- Each of the four selected positions now uses a 1200-second respawn timer.
- The adjustment was limited to the requested spawn group and did not modify unrelated monster spawns.
16/09/2026
16/09/2026Bestiary — Charm Points & Pagination Display CorrectionsBESTIARY
The Bestiary interface received a display correction after live testing revealed truncated values in the Charm Points and page-counter labels.
- The Charm Points label now resizes correctly so the complete value remains visible.
- The page counter now displays the full pagination value, including Page 10 / 10 instead of the truncated 10 / 1 display.
- The correction was client-side only; Bestiary point storage, persistence and opcode 203 server communication were already functioning correctly.
- The complete client and updater Bestiary resources were synchronized after the correction.
15/09/2026
15/09/2026Bestiary — Global Alphabetical Ordering & PaginationBESTIARY
The Bestiary catalogue was reorganized so its full creature list follows one continuous alphabetical order across all pages.
- All 195 registered Bestiary creatures are sorted globally from A to Z before pagination is applied.
- The sorted catalogue is redistributed across 10 pages instead of sorting each page independently.
- The first page begins with Acolyte of the Cult and the final page ends with Zombie.
- Pagination was corrected and validated across the full 1 / 10 through 10 / 10 range.
- The corresponding client and updater Bestiary files were synchronized.
15/09/2026Public Website Sections — Access & Create Account Routing RestoredWEBSITE
Public website access was restored across the main account and community sections, together with a correction to the Create Account button destination.
- Create Account, Download Client, Characters, Who is Online and Highscores are publicly accessible again.
- The real online-player counter and normal ONLINE/OFFLINE Server Status display were restored.
- Public statistics and character-facing website sections were restored to their normal behavior.
- The Create Account button now opens the account creation page directly instead of redirecting visitors back to the home page.
14/09/2026
14/09/2026Bestiary — Initial Progressive ReleaseBESTIARY
The first version of Dathoria's Bestiary system was introduced with a controlled, expandable rollout designed for the custom Tibia 8.0 client.
- The initial release includes a selected group of common registered monsters, with more creatures to be added progressively.
- Bosses, summons, traps, arena creatures and special quest creatures are excluded from normal Bestiary progression.
- Each valid creature kill grants one unit of Bestiary progress.
- Party progression is shared only when Shared Experience is active and valid and the participating members meet the normal eligibility and distance requirements.
- Stable Bestiary identifiers preserve character progress while the creature catalogue continues to expand.
14/09/2026Charms — Progression Foundation & Staged ActivationBESTIARY
The Bestiary update introduced the progression foundation required for Dathoria's Charm system while keeping its gameplay effects under a safe staged rollout.
- Bestiary completion awards the progression and points used by the Charm system.
- Charm purchasing, assignment and combat effects are kept separately configurable for controlled testing.
- Charm combat effects are intended for PvE use and do not alter player-versus-player combat.
- The initial configuration keeps Charm effects disabled until the Bestiary foundation has completed live validation.
14/09/2026Bestiary Button — Interface Loading CorrectionCLIENT
A dedicated Bestiary button was added and corrected after the module was not appearing reliably in the client interface.
- The game_bestiary module is now registered in the interface load order.
- Dedicated Bestiary icons and interface resources were added without replacing the orange Shop button.
- Window opening, closing, login, logout and relog handling were reviewed.
- Extended opcode 203 remains reserved for Bestiary communication.
- The complete client and website updater resources were synchronized with the corrected module.
14/09/2026Lily, Hyacinth & Pretty Natty — Trade Window IntegrationNPC
Additional Rookgaard merchants were integrated with the graphical Trade Window while retaining their traditional spoken interaction as a fallback.
- Lily and Hyacinth now expose their applicable commercial offers through the Trade Window.
- Pretty Natty now offers Life Fluid, Intense Healing Rune, Antidote Rune and Empty Vial trading through the window.
- Pretty Natty preserves her character-specific Intense Healing Rune price: 250 gp before the required RiverLoveStory progress and 200 gp after it.
- Blueberries remain available through Pretty Natty's traditional spoken dialogue.
- Trade closing and end-trade events are forwarded correctly so NPC conversations do not remain stuck.
14/09/2026Minimap — Original Data Restored & Persistence ReviewedCLIENT
The distributed minimap was restored after an earlier persistence adjustment unintentionally removed the previously revealed map supplied with the client.
- The original explored minimap data was restored to the complete client package.
- Newly explored areas remain available for normal local minimap saving.
- The correction preserves the existing Shop and interface layout.
- The complete client, MyAAC download package and client updater were synchronized with the same corrected resources.
13/09/2026
13/09/2026NPC Trade Window — Major Rollout & Compatibility PassNPC
The graphical NPC Trade Window received a major implementation and correction pass to make buying supplies and selling loot faster and more convenient.
- Supported merchants can now present buy and sell offers in the graphical window while preserving spoken trade as a fallback.
- Rune, fluid, backpack and BP aliases were expanded for normal Dathoria terminology.
- Singular and plural item-name handling was normalized where applicable.
- Supported purchases can be recognized without requiring the word buy in every spoken command.
- The rollout preserves quest dialogue and non-commercial NPC behavior.
13/09/2026Trade Window — Capacity, Item ID & Purchase Display CorrectionsCLIENT
Several player-facing details in the Trade Window were corrected after live testing.
- Capacity is now displayed without an unnecessary decimal fraction.
- Internal item IDs are no longer shown beside product names.
- Backpack purchase calculations and displayed totals were reviewed to prevent misleading container prices.
- Rope and other tool purchases received additional handling corrections after live reports.
- Client-side Trade Window resources were synchronized with the complete client and updater package.
13/09/2026Postman — Parcel & Letter Member Prices RestoredNPC
Postman pricing was synchronized with the intended membership discount in the updated NPC trade handling.
- Postman members pay 10 gp for a Parcel and 5 gp for a Letter.
- Characters without the required Postman rank pay 15 gp for a Parcel and 8 gp for a Letter.
- The discount is determined from the character's valid Postman quest progress.
- Unrelated Postman dialogue and quest progression were preserved.
13/09/2026Lady Fabby — New Decoration MerchantROOKIE TOWN
Lady Fabby was added to Rookie Town as a dedicated merchant whose decorative collection brings warmth and lightness to local homes.
- Lady Fabby was added to the active Rookie Town NPC content and map placement.
- Her decorative shop inventory was integrated with the city's commercial structure.
- Her dialogue and personal history were connected to the established Rookie Town lore.
- The corresponding Remere's Map Editor NPC data was prepared so the custom NPC can be displayed correctly during map editing.
13/09/2026Rookie Town — Lady Fabby & City Lore ExpansionWEBSITE
The official Rookie Town page was expanded so Lady Fabby is represented throughout the city guide instead of appearing only in game.
- Lady Fabby was added to the resident and NPC sections.
- Her complete lore and role in Rookie Town were integrated into the city story.
- Her decoration shop and available item information were added to the local market presentation.
- Related page references were reviewed so the new resident is included wherever relevant.
13/09/2026NPC System — Startup Warning CorrectionsSERVER
NPC system warnings reported during server startup were audited and corrected in the active datapack.
- Affected NPC script registrations and callbacks were reviewed.
- Incorrect or duplicated handling identified during the audit was corrected.
- Existing NPC dialogue, trade offers and quest functions were preserved.
- The correction reduces avoidable NPC warnings during server initialization.
13/09/2026House Map Cleanup — Invalid Movable Items RemovedHOUSES
A focused world-map correction removed the movable items inside houses that were producing warnings during map loading.
- The 36 reported movable house items were removed from the active global map.
- The correction was limited to the exact warning-causing objects.
- House boundaries, doors, ownership definitions and unrelated map content were preserved.
- No other world-map files or gameplay areas were intentionally changed.
12/09/2026
12/09/2026Rookie Town PvP Arena — Website Guide AddedROOKIE TOWN
The new PvP Arena located above Rookie Town's game room was added to the official city page.
- The arena location and purpose are now documented for eligible Rookie Town players.
- A dedicated screenshot was added using the existing Rookie Town page presentation.
- The Ancient Minotaurs section received the correct replacement image.
- Supreme Rookstayer information was revised to describe the applicable Premium Account, level and Rookstayer requirements without unrelated vocation text.
12/09/2026Trade Window — Controlled Pilot & Server IntegrationNPC
The server-side foundation for graphical NPC trading was restored and introduced through a controlled pilot before the wider merchant rollout.
- Richard was selected as the first authorized Trade Window pilot NPC.
- Other merchants retained their established spoken-trade behavior during the pilot.
- The required server-side trade protocol handling was restored without forcing the feature onto every NPC at once.
- The phased deployment allowed live validation before the broader NPC integration.
07/09/2026
07/09/2026Dathoria Multi-Tool — Scythe Function AddedSHOP
The permanent Dathoria Multi-Tool was expanded with Scythe functionality.
- The tool now combines Rope, Shovel, Pick, Machete and Scythe functions.
- The additional function does not change the item's permanent nature or introduce combat power.
- Shop, client and website descriptions were updated to list all five supported tool functions.
07/09/2026Account Login — Browser Credential Autofill FixWEBSITE
The Account Management login form was corrected so browser password managers can reliably distinguish the account name from the password field.
- The Account Name field is now identified as a username field instead of a password field.
- The Password field is explicitly identified as the current-password field for browser autofill.
- Saved credentials now populate the correct fields instead of placing the password in the Account Name field.
- The correction is limited to login-form markup and does not change account authentication, passwords, sessions or database records.
06/09/2026
06/09/2026Ice Golem — Corpse & Movability CorrectionsMONSTERS
The Ice Golem corpse configuration was corrected after the active monster used the wrong corpse item and the intended corpse could not be moved immediately.
- The Ice Golem corpse was corrected from item 7445 to the intended corpse item 7282.
- The existing decay chain 7282 → 7283 → 7284 → 7285 was preserved.
- The client item definition for corpse 7282 was corrected so the corpse can be moved without waiting for the initial decay stage.
- The change was restricted to the Ice Golem corpse configuration and the corresponding client item flag.
06/09/2026NPC Trade Economy — Arbitrage Exploit Audit & CorrectionsECONOMY
NPC buy and sell prices were audited to eliminate routes where items could be purchased from one NPC and sold to another for guaranteed infinite profit.
- The audit identified active price inversions involving Crossbow, Axe, Chain Helmet and Spear.
- Additional latent fish-price routes and malformed special-item prices were reviewed as part of the same audit.
- Affected trade prices were corrected while preserving the normal role and inventory of unrelated NPCs.
- The objective is to prevent risk-free money generation while keeping the classic Dathoria economy intact.
06/09/2026Fireball & Great Fireball — Damage Consistency CorrectionRUNES
Attack rune damage was audited after a player report that Fireball Rune could deal more damage per target than Great Fireball Rune.
- Fireball Rune and Great Fireball Rune formulas were compared directly in the active datapack.
- The unintended damage relationship was corrected so Great Fireball no longer underperforms Fireball per target because of the erroneous formula balance.
- The correction was limited to the affected attack-rune configuration and preserved unrelated rune behavior.
06/09/2026Parcel & Mailbox System — Reliability CorrectionsSERVER
The parcel delivery system received a focused audit covering mailbox persistence, recipient handling, labels and affected Rookgaard depot data.
- Parcel persistence for online recipients was corrected so delivery no longer depends on the recipient opening the depot first.
- Offline player-save handling was corrected so failed saves are no longer silently ignored.
- Parcel labels were standardized to use the receiver on the first line and the destination city on the second line.
- Six orphaned Rookgaard lockers were corrected to use the proper Depot/Town ID 6.
- The repair was separated into datapack, map and source components so each part can be deployed through the appropriate maintenance procedure.
05/09/2026
05/09/2026Server Status — Character Counter Compatibility FixWEBSITE
The Server Status page was corrected after the database information panel displayed 0 characters even though player records were present.
- The character counter now detects whether the active TFS schema uses the deletion or deleted player flag.
- Deleted characters are excluded without relying on a hard-coded column name.
- The internal Rook Sample character is excluded consistently with the public character and online pages.
- The correction changes only MyAAC display logic and does not modify player records or require a database migration.
05/09/2026Giant Spider & Minotaur Archer — Monster CorrectionsMONSTERS
Two player-reported monster inconsistencies were corrected in the active datapack.
- Giant Spider movement speed was corrected to the intended server baseline.
- Minotaur Archer Crossbow loot was corrected.
- Unrelated monster statistics and loot entries were preserved.
05/09/2026Reported Map Issues — Correction BatchMAP
A new batch of player-reported map problems and nearby affected tiles was audited and corrected.
- Corrections were restricted to the reported locations and directly related nearby map issues.
- Unrelated map content, routes and existing gameplay areas were preserved.
- The corrected map data is deployed through the normal Server Save update process.
03/09/2026
03/09/2026Ghoul — Loot Table CorrectionMONSTERS
Ghoul loot was audited after player reports and the incorrect active loot configuration was corrected.
- The Ghoul loot table was reviewed against the intended Dathoria/Tibia 8.0 target.
- The inconsistency identified during the audit was corrected.
- Unrelated Ghoul combat behavior and monster statistics were preserved.
03/09/2026!pos — Player Position Command AddedSERVER
A new player command was added to make map reports faster and more precise.
- Players can use !pos to display their current X, Y and Z coordinates.
- The command is available to normal players and is intended for reporting exact map-bug locations.
- The change does not grant administrative access or additional gameplay privileges.
02/09/2026
02/09/2026Server Clock & Timezone — Operational CorrectionSERVER
The Windows server clock and timezone configuration were corrected after the host time was found to be inaccurate.
- The server timezone was confirmed as W. Europe Standard Time.
- External NTP synchronization was tested and the system clock was corrected manually when the synchronization attempts timed out.
- The corrected host time allowed the game server to continue operating normally.
- The established Server Save schedule was preserved.
01/09/2026
01/09/2026House Persistence Incident — Recovery & SafeguardsHOUSES
A house-item persistence incident that occurred during emergency map maintenance received a full investigation and recovery response.
- Map and house-definition handling was reviewed together to prevent the same maintenance workflow from causing another mismatch.
- Automatic restoration from the required backup was not possible after the relevant data had already been overwritten, so affected players were handled through manual item restoration.
- House behavior was placed under additional monitoring across subsequent saves and restarts.
- The correction work was focused on persistence and did not intentionally change normal house ownership or gameplay rules.
01/09/2026World Map — Visual Tile Recovery PassMAP
A broad repair pass was performed after incorrect and overlapping ground tiles appeared in multiple parts of the world map.
- Reported visual tile problems were repaired manually in the affected locations.
- Corrections were limited to damaged or incorrect map data while preserving routes, quests, houses and normal gameplay positions.
- Additional player reports continue to be used to locate any remaining visual-only defects from the same incident.
01/09/2026The Honeycomb Tower — New Rookgaard Hunting AreaROOKGAARD
The Honeycomb Tower was added as a new Dathoria-exclusive Rookgaard hunting area focused on Wasps and useful Rookgaard materials.
- The basement contains Wolves and Bears.
- The ground floor contains Wolves, Bears and Wasps.
- Seven upper floors are dedicated to Wasps.
- The area provides an additional source of Honeycombs while also supporting Wolf Paw and Bear Paw hunting.
01/09/2026Dathoria Exclusive Zones — Rookgaard Page UpdatesWEBSITE
The Dathoria Exclusive Zones section received another Rookgaard content and presentation update.
- The Honeycomb Tower received its own player-facing page and screenshots.
- Rookgaard hunting-area images and card presentation were reorganized and improved.
- Incorrect Fridjukigard references in the affected pages were changed to Rookgaard.
- Desktop and mobile presentation were kept consistent with the existing Dathoria website style.
31/08/2026
31/08/2026Wolf & Bear Paw Hunting Grounds — Rookgaard ExpansionROOKGAARD
Additional Rookgaard hunting space was added to improve access to Wolves and Bears without replacing the classic original spawns.
- A new mixed Wolf and Bear cave extends the existing northern Rookgaard hunting route.
- A further Bear-focused section provides additional hunting space for Bear Paw collection.
- The expansion supports Rookstayer progression and addon-material farming while preserving the original hunting areas.
31/08/2026Monster Container Loot — Empty Bag Regression CorrectedMONSTERS
A regression in nested monster loot was corrected so empty loot bags are no longer generated when their configured contents do not drop.
- Affected bag/container loot entries now appear only when they legitimately contain generated loot.
- Normal nested loot behavior is preserved when an item is successfully generated inside the container.
- The correction is limited to the affected monster loot-container behavior.
30/08/2026
30/08/2026The Most Insane Rookgaard Quest — New High-Difficulty ChallengeQUESTS
A new endgame-style Rookgaard quest was added for experienced Rookstayers looking for a serious team challenge.
- The main entrance requires Level 9 or higher.
- Quest doors are configured for one player to pass at a time instead of remaining open.
- Five reward chests can each be claimed only once per character.
- Completing the reward sequence updates the Quest Log for The Most Insane Rookgaard Quest.
- Rewards include Spike Sword, Plate Armor, Plate Legs, Steel Shield and a normal Steel Helmet.
30/08/2026Chicken Feather Hunt — New Rookgaard Hunting SpotROOKGAARD
A dedicated Chicken hunting area was added to give Rookgaard players a practical place to collect Chicken Feathers.
- The new area provides a focused source of Chickens for players working on feather-related goals.
- The hunt expands Rookgaard gathering options without changing the existing classic Chicken spawns.
- The area is intended as a simple utility hunt rather than a high-experience hunting ground.
30/08/2026Spawn Timing Audit — 300 Second MinimumRESPAWN
Monster spawn files received another consistency audit after invalid and excessively short spawn times were identified.
- Affected spawn entries were corrected to use a minimum of 300 seconds where applicable.
- Invalid spawn configurations that could generate startup warnings were reviewed and corrected.
- The objective is a more controlled and predictable hunting pace across the affected areas.
30/08/2026Decorative Floors — Permanent Placement WarningSHOP
The House Decorations page now clearly explains the permanent placement rule for decorative floors before a purchase is made.
- Decorative floors remain walkable after placement.
- Once placed, a floor cannot be removed, picked up or moved to another SQM.
- Older Shop text that described floors as reusable or removable is no longer shown.
- Players are advised to choose the exact tile carefully before placing a floor.
29/08/2026
29/08/2026Rookgaard — New Mixed Creature Hunting AreaROOKGAARD
A new custom hunting area was added to expand Rookgaard exploration and provide another progression option for Rookstayers.
- The area includes Minotaurs, Orcs, Orc Spearmen, Rotworms, Trolls, Poison Spiders and Spiders.
- The hunt was designed with varied terrain, routes and creature distribution instead of a simple open spawn room.
- The new area expands Rookgaard without replacing the existing classic hunting grounds.
29/08/2026Orc Shaman — Sprite CorrectionCLIENT
An incorrect Orc Shaman appearance reported by a player was traced to the active client files and corrected.
- The Orc Shaman sprite configuration was audited against the intended client data.
- The corrected client files were synchronized with the website updater package.
- Players receive the corrected appearance through the normal client update process.
29/08/2026Shop Catalog — NPC-Sold Duplicate CleanupSHOP
The Decoration Shop catalog was reviewed to reduce unnecessary duplication between Store purchases and normal in-game NPC trading.
- Decorative items already sold by NPCs were removed from the Shop where appropriate.
- Items obtainable in the game world but not normally purchased from NPCs may remain available as optional Shop purchases.
- The change keeps the Store optional while preserving normal in-game acquisition routes.
29/08/2026House Decorations — Major Collection ExpansionSHOP
The Dathoria Shop received another major House Decorations expansion with a much larger selection of items for building and personalizing player houses.
- New reusable carpet pieces were added, including center, border and corner pieces for complete layouts.
- New wall hangings were added, including mirrors, tapestries, pictures and clocks for compatible house walls.
- Creature trophies, furniture kits, dolls, toys and additional decorative items were added.
- Existing walkable floor overlays remain available alongside the expanded decoration collection; floor placement is permanent once placed.
29/08/2026Crystal Spider & Wyvern Fang — Content and Loot AuditMONSTERS
Missing creature content and Wyvern Fang loot availability were audited and corrected.
- Crystal Spider was reviewed and restored to the server content where required.
- Monsters that are intended to drop Wyvern Fang were audited and corrected.
- Related creature and loot definitions were checked for consistency with the server's Tibia 8.0 target.
29/08/2026Mana Fluid & Life Fluid — Hotkey Regression CorrectedCLIENT
A regression that required the backpack to be open when using Mana Fluid or Life Fluid from a hotkey was identified and corrected.
- Fluid hotkeys no longer depend on the source backpack being open.
- The client-side behavior was reviewed together with the server item-use handling.
- The website client package/updater files were synchronized with the corrected client version.
29/08/2026Invisible — Spell Configuration CorrectionSPELLS
The Invisible spell received a focused audit after a player report exposed an inconsistency in its active configuration.
- Spell requirements and active behavior were reviewed.
- The incorrect configuration identified during the audit was corrected.
- Unrelated invisibility mechanics were preserved.
29/08/2026Holes — Blood & Poison Overlay Interaction FixMAP
Interactive holes were corrected so temporary creature remains or ground effects above them no longer prevent the intended tool interaction.
- Blood left on top of an interactive hole no longer blocks the expected hole interaction.
- Poison left by creatures such as Spiders was reviewed under the same condition.
- The correction targets the obstructing overlay behavior without removing normal blood or poison mechanics.
28/08/2026
28/08/2026House Decorations — Floors, Furniture & Classic Items ExpansionSHOP
The House Decorations catalog received a second major expansion focused on walkable floor overlays and classic house furniture.
- Additional wooden, stone, natural, carpet-style and themed floor overlays were added.
- Floor overlays are walkable decorative tiles, but their placement is permanent once placed.
- A larger collection of classic furniture kits and decorative house items was added.
- Decoration previews and Shop presentation were synchronized with the expanded catalog.
28/08/2026Rune Economy — Server-Wide Price StandardizationNPC
Rune NPC prices were audited so the same rune is no longer sold for conflicting prices by different NPCs.
- Ultimate Healing Rune was standardized at 350 gp.
- NPCs selling the same rune were normalized to the same unit price.
- Backpacks containing runes now follow the rune unit price multiplied by 20.
- Other NPC trade inconsistencies discovered during the same audit were corrected without intentionally reducing the rune economy.
28/08/2026House Auctions — Bid and Ownership CorrectionHOUSES
The house auction flow was audited after a reported bidding problem involving MyAAC and the game database.
- House bid data and auction state handling were reviewed.
- Database-side corrections were prepared/applied for the affected auction flow.
- Ownership and auction consistency between MyAAC and the server database were validated.
28/08/2026Barbarian Test Quest — Full Progression AuditQUESTS
The Barbarian Test Quest received a complete audit after progression inconsistencies were reported.
- Quest storages, requirements and relevant script conditions were reviewed.
- Incorrect progression behavior identified during the audit was corrected.
- Unrelated Svargrond quest content was preserved.
28/08/2026Scarab — Movement Speed CorrectionMONSTERS
Scarab movement speed was reviewed after players reported that the creature was moving faster than expected.
- The active monster configuration was compared with the intended server baseline.
- The incorrect speed value was corrected.
- Combat statistics and unrelated Scarab behavior were preserved.
27/08/2026
27/08/2026Dathoria Multi-Tool & Coin Converter — New Utility ItemsSHOP
Two permanent quality-of-life utility items were added without introducing combat power.
- Dathoria Multi-Tool combines Rope, Shovel, Pick and Machete functionality into one permanent tool.
- Dathoria Coin Converter converts exactly 100 Gold Coins into 1 Platinum Coin, or 100 Platinum Coins into 1 Crystal Coin.
- Both utilities were integrated into the Shop/API and synchronized with the client package.
27/08/2026Walkable House Floors — New Decoration SystemSHOP
A new walkable decorative floor system was introduced for player houses.
- The first collection of walkable house floor overlays was added to the Dathoria Shop.
- Floor overlays are permanent after placement and cannot be removed, picked up or moved to another tile.
- Volcanic, lava, grass, marble, sandstone, stone, ice and snow styles were included in the initial release.
- Client previews, Shop delivery and server item definitions were synchronized for the new system.
27/08/2026World Saving — 5-Minute Autosave & Manual GOD SaveSERVER
World persistence received an additional reliability pass to reduce possible progress loss after unexpected interruptions.
- Automatic world saving was configured to run approximately every 5 minutes.
- The GOD /save command was added/reviewed for manual administrative saves.
- The change is focused on persistence and does not alter normal gameplay progression.
27/08/2026Svargrond — Visual Border and Terrain CleanupMAP
Svargrond received a careful visual cleanup focused on unfinished terrain edges and inconsistent ice/rock transitions.
- Abrupt square borders and visibly unfinished terrain edges were reviewed.
- Ice, rock and wall transitions were improved in affected locations.
- The cleanup preserves map routes, gameplay positions and the classic visual identity of the area.
27/08/2026House Wall Decorations — Persistence AuditHOUSES
House item persistence was audited after trophies and other wall decorations were reported missing after Server Save.
- Wall decoration saving/restoration behavior was investigated across houses.
- Affected house persistence logic and data were corrected where required.
- The audit focused on preventing legitimate wall decorations from disappearing after a save/restart.
27/08/2026Svargrond Arena — Progression & Boss Transport FixesQUESTS
The Svargrond Arena system received a focused progression audit after reports involving boss completion and player transport.
- Arena storages, boss progression and access conditions were reviewed.
- Teleport/advancement behavior between arena stages was corrected where necessary.
- Reward progression and unrelated arena content were preserved.
27/08/2026Monster Respawns — Hunting Pace NormalizationRESPAWN
Several hunting areas were audited after respawns were found to be excessively fast during normal hunting.
- Dwarf and Dwarf Soldier hunting areas were reviewed.
- Minotaur, Scarab, Larva and other affected respawns were included in the normalization pass.
- Respawn times were adjusted to provide a more natural hunting pace instead of instantly refilling cleared areas.
27/08/2026Payments — Polish Player Checkout CompatibilityWEBSITE
The website payment flow was reviewed after a Polish player reported being unable to complete a purchase.
- MyAAC payment handling was adjusted without replacing the existing checkout system.
- The correction was designed to improve purchase compatibility for players in Poland.
- Existing payment and Shop behavior for other users was preserved.
24/08/2026
24/08/2026Food System — Login Display & Capacity IncreasedCLIENT
The client food indicator was updated so the remaining food time is displayed correctly immediately after login, while the maximum food capacity was increased.
- The food indicator now restores and displays the character's current remaining food time as soon as the player logs in instead of showing 0 until food is consumed again.
- Maximum food capacity was increased from 20 minutes to 40 minutes.
- Players must fully close and reopen the client so the auto-updater can download and activate the client-side update.
24/08/2026Exori San — Added & Strike Spell Targeting UpdatedSPELLS
Exori San (Divine Missile) was added for Paladins as a selected post-8.0 spell, while the Strike Spell targeting behavior was refined to preserve classic directional casting when no target is selected.
- Exori San is now available to Paladins while preserving its intended Holy damage formula and combat properties.
- Exori San uses the same projectile/sprite appearance as Exori Frigo for visual consistency only; its damage formula and spell properties remain unchanged.
- Exori Vis, Exori Flam, Exori Mort, Exori Frigo and Exori San can be cast directly on a selected target up to 4 SQMs away.
- When no target is selected, these Strike Spells are cast on the SQM directly in front of the character, preserving the classic directional fallback behavior.
24/08/2026World Map Audit — Part 4 Environmental Item RestorationMAP
Part 4 of the world-map audit restored missing classic environmental items and details identified during the Tibia 8.0 map review.
- Missing Mouldy Cheese was restored to the appropriate map locations identified by the audit.
- Missing Dirty Fur was restored to the appropriate map locations identified by the audit.
- Other missing environmental/map items found during the same review were restored where required.
- The pass was limited to identified missing classic-world details and preserved unrelated map content.
24/08/2026Shovel, Pick & Tool Interactions — Map-Wide CorrectionMAP
A broader map interaction audit corrected holes and tiles that should respond to classic tools but were not working as intended.
- The reported hole at {x = 32121, y = 31581, z = 7} was corrected so it can be opened with a Shovel as intended.
- Additional affected holes and map tiles requiring Shovel, Pick or similar classic tool interactions were reviewed and corrected where necessary.
- Unrelated working map actions were preserved.
24/08/2026Ultimate Healing Rune — Spell & NPC Availability RestoredSPELLS
The Ultimate Healing Rune conjure spell received a complete availability audit after players were unable to obtain it from the expected NPCs.
- The missing Ultimate Healing Rune spell availability was restored.
- Relevant NPC spell offers were corrected so players can learn/buy the spell through the intended Tibia 8.0-era NPCs.
- Spell requirements and server configuration were reviewed together to keep the implementation consistent with Dathoria's Tibia 8.0 target.
24/08/2026House System — Full Audit & Correction Patch PreparedHOUSES
A server-wide house audit identified several map and house-definition inconsistencies. The correction patch has been prepared and is awaiting deployment.
- House boundaries, house tiles, doors and beds were reviewed across the active world map.
- Incorrect or missing house configuration was identified in affected locations, including the reported Ab'Dendriel house that visually existed but was missing its proper house tile/configuration.
- Bed-related inconsistencies were reviewed; the previously reported case of two beds occupying the same position had already been corrected manually.
- Deployment status: the general house correction patch is prepared but is not yet active on the live server.
23/08/2026
23/08/2026Strike Spells — 4 SQM Targeting & Projectile AnimationSPELLS
Exori Vis, Exori Flam, Exori Mort and Exori Frigo received a major targeting and visual update to improve ranged spell combat.
- The four strike spells can now be cast directly on a target up to 4 SQMs away.
- A proper projectile/travel animation is now shown from the caster to the target instead of the effect appearing instantly.
- Exori Vis received a visual correction so it no longer resembles an Energy Field effect.
- The change preserves each spell's intended damage element and Dathoria combat rules.
23/08/2026Exevo Gran Mas Frigo — Area AlignmentSPELLS
Exevo Gran Mas Frigo was corrected after live testing showed that its affected area did not match the intended mass-spell pattern.
- Its attack area now matches the area used by Exevo Gran Mas Vis.
- The correction affects the spell area only and preserves the intended Ice damage behavior.
23/08/2026Poison & Follow Interaction — Behavior CorrectionGAMEPLAY
A reported interaction involving movement/follow behavior while a character was already poisoned received a focused Tibia 8.0 compatibility review.
- The affected poison state interaction was audited against the intended classic behavior.
- The server-side handling identified during the report was corrected without changing unrelated poison mechanics.
23/08/2026Slime Death Poison — Field Decay FixMONSTERS
Poison fields created when Slimes die were corrected after reports that they could remain permanently on the map.
- New poison fields created by dead Slimes now decay and disappear normally.
- Existing poison fields created before the correction are not retroactively removed.
- The fix is limited to the poison field generated from Slime deaths.
23/08/2026Monster Spawns — Invalid Tile CleanupMAP
The active world map received a broad spawn audit after reports of monsters appearing outside valid walkable SQMs.
- Invalid monster placements identified during the audit were removed instead of being relocated to arbitrary nearby tiles.
- Valid spawn positions and unrelated monster placements were preserved.
- The cleanup reduces cases of creatures appearing in unreachable or incorrect map positions.
23/08/2026Thais Lighthouse Quest — Full Progression CorrectionQUESTS
The Thais Lighthouse Quest received a complete audit and correction pass after progression problems were reported.
- Quest access, switches, relevant positions and progression conditions were reviewed together.
- Issues identified during the audit were corrected so the quest can be completed through its intended route.
- The changes were limited to the Lighthouse Quest and its required interactions.
23/08/2026Rope Holes — Obstructing Item CleanupMAP
A map-wide pass corrected rope holes that were being blocked by item ID 6476 placed directly above the usable hole tile.
- Item 6476 was removed only when it directly obstructed a rope hole.
- The same item was preserved in unrelated decorative or legitimate locations.
- The correction restores normal rope interaction on the affected holes without a global item removal.
23/08/2026Crimson Sword — Attack Value CorrectionITEMS
The Crimson Sword was corrected after a player report identified an incorrect attack value in the active datapack.
- Attack was corrected from 18 to 28.
- The fix restores the intended weapon value without changing unrelated sword statistics.
23/08/2026Willard — Tibia 8.0 Trade AuditNPC
Willard received a complete trade review focused on his era-appropriate buy/sell inventory and prices.
- His relevant shop offers were checked against the Tibia 8.0 target.
- Incorrect buy/sell entries or prices identified during the audit were corrected.
- The changes preserve Willard's quest-related dialogue and unrelated NPC behavior.
23/08/2026Outfit Administration — New GOD CommandsSTAFF
New staff commands were added to make controlled outfit and addon management easier for authorized administrators.
- Separate commands are available for the base outfit, Addon 1, Addon 2 and the full outfit with both addons.
- The command set supports configured server outfits, including the Golden Outfit.
- These commands are administrative utilities and do not alter normal player outfit progression.
23/08/2026Dathoria vs Tibia 8.0 — Spell Information UpdateWEBSITE
Player-facing website information was updated to reflect the latest Frigo spell implementations and documented Dathoria differences.
- Relevant Exori Frigo and Exevo Gran Mas Frigo information was synchronized with the active server behavior.
- The Dathoria vs Tibia 8.0 documentation was updated where the changes represent intentional Dathoria additions or differences.
- The presentation continues following the existing website style.
23/08/2026Server Stability & Attack Protection ImprovementsSERVER
Additional infrastructure and stability work was deployed following interruptions and hostile traffic experienced during the launch weekend.
- Server protections and monitoring were reinforced.
- Crash diagnostics and recovery information were improved to make future incidents easier to identify and resolve.
- Additional work was performed around the South American connection path and general service resilience.
- The changes are infrastructure-focused and do not alter normal gameplay mechanics.
22/08/2026
22/08/2026Dathoria Coin Packages — Permanent Price ReductionSHOP
Dathoria Coin package prices were permanently reduced to make the store more accessible while keeping the server focused on long-term, non-pay-to-win progression.
- 500 DC: €4.99 → €3.49.
- 1,150 DC: €9.99 → €6.99.
- 2,350 DC: €19.99 → €13.99.
- 6,000 DC: €49.99 → €34.99.
- 11,000 DC: €89.99 → €62.99.
22/08/2026Launch Weekend Bonus & Streamer Coupon RulesSHOP
Store promotion behavior was clarified and kept consistent during the official launch weekend.
- The +25% Launch Bonus remained active during the launch weekend.
- Streamer coupon codes continued to support their linked streamer.
- Promotional bonuses do not stack on top of the active launch bonus; the highest applicable player bonus is used.
22/08/2026Official Launch — Website Presentation UpdateWEBSITE
The website presentation was refreshed for Dathoria's official launch day and synchronized across desktop and mobile.
- Launch-period banner content and player-facing presentation were updated.
- Store and launch information were aligned with the active launch promotions.
- The existing Dathoria visual identity and responsive layout were preserved.
19/08/2026
19/08/2026Djinn Quest — Lamp & Progression CorrectionsQUESTS
The Djinn Quest received another complete progression pass after player testing identified problems in the lamp stage and related mission flow.
- The lamp obtained during the quest can now be used on the correct map lamp as intended.
- Affected mission conditions and interactions were reviewed and corrected.
- The fixes preserve the intended quest order and do not bypass normal progression.
19/08/2026Helmet of the Ancients — Upgrade Process CorrectionQUESTS
The complete Helmet of the Ancients upgrade process was reviewed and corrected to restore the intended classic interaction.
- The Small Ruby is used directly on the Helmet of the Ancients for the upgrade.
- Incorrect alternative upgrade behavior was removed where identified.
- Transformation and decay behavior were reviewed so the upgraded helmet follows the intended rules.
19/08/2026Fluid Trading — Server-Wide NPC AuditNPC
NPC shops were audited after reports involving Beer, Wine, Blood and other fluid offers.
- NPCs that should sell or buy classic fluids were reviewed across the active datapack.
- Incorrect fluid offers and handling identified during the audit were corrected.
- The pass was limited to intended era-appropriate NPC inventories and fluid behavior.
19/08/2026Corpse Ownership — Loot Owner Restriction RemovedGAMEPLAY
Dathoria intentionally removed the corpse loot-owner restriction as a gameplay quality-of-life change.
- Fresh monster corpses are no longer restricted to the previous loot owner for opening and access.
- Fresh corpses can be moved between map tiles immediately without the previous ownership delay.
- Movement of a fresh corpse directly into a backpack, bag or other container uses a separate server rule and remains under technical review.
19/08/2026Official Launch Banner & CountdownWEBSITE
The website presentation was updated for Dathoria's official launch on 22 August 2026.
- The official launch banner was updated for desktop and mobile layouts.
- A live launch countdown was integrated into the website.
- Launch-time presentation was prepared for the main Dathoria communities.
19/08/2026Language Selector — Country Flag UpdateWEBSITE
The website language presentation was refined by replacing plain country abbreviations with visual country flags.
- PT, PL, BR and SE labels were replaced with their respective flag presentation where applicable.
- Desktop and mobile presentation were kept consistent with the existing Dathoria layout.
19/08/2026Screenshots — Fresh Start CleanupWEBSITE
The Screenshots section was cleared in preparation for the official Dathoria world launch.
- Test Server and previous-world screenshots were removed from the public gallery.
- The section is ready to receive new achievements and community moments from the fresh official server.
18/08/2026
18/08/2026Assassin Outfits Quest — Progression CorrectionQUESTS
The Assassin Outfits Quest received a focused audit after a missing mission was reported in its progression.
- The affected mission flow, storages and related quest conditions were reviewed.
- The missing progression step was corrected so players can continue the quest normally.
- The correction was limited to the affected Assassin Outfits Quest progression.
18/08/2026Pick — Hole Interaction CorrectionMAP
A map interaction issue was corrected where the Pick could not open a hole even though the affected tile was configured for the action.
- The relevant Pick action and map configuration were audited together.
- The affected hole interaction was corrected so the Pick works on the intended tile.
- Unrelated Pick interactions were preserved.
18/08/2026Barrels — Map Configuration AuditMAP
Reported barrel objects received a map-wide configuration review after an incorrectly configured barrel was identified.
- Barrel placements and relevant attributes were audited for similar inconsistencies.
- Incorrect configurations identified during the review were corrected.
- Legitimate decorative and functional barrel placements were preserved.
18/08/2026Addon Quest Items — Strong Monster Drop ReviewLOOT
Drop chances for items required by outfit and addon quests were audited, with special attention to stronger monsters that are hunted less frequently.
- Relevant addon materials from stronger creatures such as Behemoths, Demons, Dragon Lords and Hydras were reviewed.
- Drop chances identified as disproportionately restrictive for the intended quest progression were adjusted.
- The changes preserve the rarity of addon materials and Dathoria's slow-progression philosophy.
18/08/2026Obsidian Knife & Blessed Wooden Stake — Corpse Use ImprovementsITEMS
Obsidian Knife and Blessed Wooden Stake corpse interactions were audited and corrected for more consistent use on valid corpses.
- Supported corpse interactions were reviewed for both tools.
- The unnecessary 10-second waiting period for using these tools on valid corpses was removed.
- The change is limited to the Obsidian Knife and Blessed Wooden Stake use delay.
18/08/2026Invisibility — Stealth Ring Behavior CorrectionGAMEPLAY
An invisibility issue reported while using the Stealth Ring was investigated and corrected.
- Stealth Ring invisibility behavior was reviewed in the active server configuration.
- The related invisibility state handling was corrected where required.
- Utana Vid behavior was also reviewed to keep invisibility mechanics consistent.
18/08/2026Item ID Fields — Player-Facing CleanupWEBSITE
Unnecessary internal Item ID information was removed from affected player-facing website sections.
- Item ID fields that players do not need to see were removed.
- The affected layout was refined after the removal so no empty or visually inconsistent blocks remain.
- The changes preserve the existing Dathoria website style.
17/08/2026
17/08/2026Spells & Runes — Complete Tibia 8.0 AuditSPELLS
Dathoria received a new spell-by-spell and rune-by-rune audit focused on restoring the intended Tibia 8.0 behavior while preserving the server's documented custom exceptions.
- Attack, healing, support and utility spells were reviewed individually for requirements, formulas, mana, vocation access and behavior.
- Offensive, support and healing runes were reviewed under the same compatibility pass.
- Movement and utility spells such as Utani Hur, Utani Gran Hur and Exiva were included in the review.
- Incorrect configurations identified during the audit were corrected.
- Exori Mort remains intentionally configured as Death damage as a Dathoria-specific decision.
17/08/2026Ice / Frigo Runes — New Classic-Style ContentRUNES
Ice-element Frigo runes were added to Dathoria as an intentional extension of the Tibia 8.0 base.
- The new runes were integrated into the existing rune and combat systems.
- Requirements and behavior were aligned with Dathoria's current spell/rune rules.
- This content is documented as a Dathoria addition rather than original Tibia 8.0 content.
17/08/2026Exori Frigo & Exevo Gran Mas Frigo — AddedSPELLS
The Ice offensive spells Exori Frigo and Exevo Gran Mas Frigo were implemented as intentional Dathoria additions.
- Exori Frigo was integrated into the spell system with Ice damage behavior.
- Exevo Gran Mas Frigo was added as the Ice-element mass attack spell.
- The spells remain explicit exceptions to the strict Tibia 8.0 content baseline.
17/08/2026Exevo Gran Mas Frigo — Area CorrectionSPELLS
The attack area of Exevo Gran Mas Frigo was corrected after testing showed that its area did not match the intended configuration.
- Its area was synchronized with the area used by Exevo Gran Mas Vis.
- The correction changes the affected tiles only and preserves the intended Ice damage behavior.
17/08/2026Tom — Hatch / Hatches Corpse Command ImprovementsNPC
Tom's corpse-trading dialogue was expanded so players can use natural singular, plural and shortened corpse names.
- Both hatch and hatches are accepted where applicable.
- Commands work with or without the word dead.
- Examples such as sell hatch, sell hatches, sell dead hatch and sell dead hatches are handled consistently.
- The improvement preserves Tom's existing corpse freshness and payment rules.
15/08/2026
15/08/2026Shared Experience — Party Hunting SystemGAMEPLAY
Shared Experience was intentionally implemented in Dathoria as a quality-of-life improvement for party hunting, despite not existing in Tibia 8.0.
- The system follows eligibility rules so experience is only shared when party members actively participate and meet the required conditions.
- Inactive or ineligible party members do not receive shared experience.
- The mechanic was introduced deliberately to improve cooperative gameplay while keeping the rest of Dathoria focused on the classic Tibia 8.0 experience.
15/08/2026Black Knight Quest — Key Progression FixQUESTS
A progression issue preventing players from obtaining the key required for the Black Knight Quest was identified and corrected.
- The affected key/quest interaction was audited in the active datapack.
- The correction restores normal quest progression without changing unrelated quest content.
15/08/2026Wooden Flute — Classic Interaction FixQUESTS
The Wooden Flute interaction was reviewed and corrected to restore the intended classic quest behavior.
- The affected flute interaction was corrected so the quest can proceed normally.
- The fix was limited to the relevant item/quest behavior and does not alter unrelated instruments or actions.
15/08/2026Thais Djinn NPCs — Location CorrectionNPC
Djinn traders that should not be present in Thais for the Tibia 8.0 target were removed from that city.
- The incorrect Thais placements were removed after a historical Tibia 8.0 review.
- The Djinn NPCs remain available through their intended original locations and quest progression.
15/08/2026Xodet — Blank Rune & Trade Inventory AuditNPC
Xodet received a focused Tibia 8.0 trade audit after a Blank Rune availability report.
- Blank Rune availability was reviewed and corrected where required.
- His relevant buy/sell inventory was checked against the Tibia 8.0 target.
- The correction was restricted to era-appropriate trade behavior.
15/08/2026Life Fluid & Blood — Fluid Behavior FixITEMS
Life Fluid and Blood behavior was separated correctly after a report showed fluid vials using incorrect behavior.
- Life Fluid now heals correctly when used.
- Blood no longer incorrectly heals the player.
- The affected fluid identification/use behavior was corrected while preserving the intended vial system.
15/08/2026Animate Dead Rune — Tibia 8.0 Behavior AuditRUNES
Animate Dead Rune received a focused audit and correction pass against the intended Tibia 8.0 behavior.
- Rune usage conditions and behavior were reviewed in the active datapack.
- Incorrect configuration identified during the audit was corrected without changing unrelated runes.
15/08/2026Summon Creature — Era-Correct Summon AuditMONSTERS
Summon Creature behavior for Sorcerers and Druids was reviewed against Tibia 8.0-era summon availability.
- Summonable creatures and mana costs were audited.
- Post-8.0 or otherwise inappropriate summon options were removed or corrected where applicable.
- The changes preserve the classic summon system while avoiding later-era creatures.
15/08/2026Monster Trophies — Complete Drop AuditLOOT
Monster trophy drops were reviewed across the datapack using the Tibia 8.0 period as the target.
- Creatures capable of dropping trophy items were checked.
- Missing valid trophy drops and incorrect trophy entries were corrected where identified.
- The audit was limited to trophy-related loot and did not intentionally rebalance unrelated drops.
15/08/2026Monster Low-Health Flee Behavior — Global AuditMONSTERS
Monster flee behavior was reviewed after reports involving creatures such as Orc Berserkers and other classic monsters.
- Low-health escape behavior was checked across the relevant monster files.
- Incorrect flee settings were corrected where they differed from the Tibia 8.0 target.
- Post-8.0 creatures were excluded from the historical reference baseline.
14/08/2026
14/08/2026Respawn Blocking — Same-Floor Proximity FixRESPAWN
Creature respawn blocking was corrected so player proximity is evaluated on the same floor as the spawn position.
- Players on floors above or below the spawn no longer incorrectly block that creature from respawning.
- On the same floor, players within the configured 12-SQM proximity area continue to block the respawn as intended.
- This correction will become active with the Server Save on 14/08/2026.
14/08/2026Map Cleanup — Persistent Ground ItemsMAP
A map-wide cleanup pass was performed after persistent loose items were reported returning to the ground after Server Save.
- 38 unintended persistent ground items identified during the audit were removed from the map data.
- Legitimate items used by NPC shops, quests, displays and intended map structures were excluded from the cleanup.
- The correction prevents the identified loose items from being restored automatically with the map after Server Save.
14/08/2026Ground-Target Attack Runes — Usage CorrectionRUNES
Offensive runes intended to be usable directly on map tiles received a focused correction after a Fireball Rune targeting report.
- Fireball Rune, Great Fireball Rune, Explosion Rune and other applicable ground-target offensive runes were reviewed.
- Incorrect target requirements that forced a creature target where tile usage should be allowed were corrected.
- The correction restores the intended classic Tibia 8.0-style ground-target usage while preserving rune requirements and combat behavior.
12/08/2026
12/08/2026Automatic Client Update SystemCLIENT
Dathoria's client distribution was upgraded so future client improvements can be delivered automatically without requiring players to repeatedly download a full new client.
- The website client and MyAAC updater distribution were synchronized around the automatic update workflow.
- Client files can now be published through the updater and delivered when players launch the client.
- The change provides a safer and more consistent path for future client fixes and improvements.
12/08/2026Client Movement — Diagonal & Smoothness RefinementCLIENT
Client movement received an additional refinement pass following live player testing and comparison of the DirectX and OpenGL builds.
- Diagonal movement behavior was corrected and validated after player feedback.
- DirectX and OpenGL client behavior was reviewed under the current movement configuration.
- The work remained focused on responsiveness and smoothness without intentionally changing normal gameplay mechanics.
12/08/2026Eleonore Quest — Parrot Interaction FixQUESTS
A progression issue in the Eleonore Quest was identified and corrected after the rake interaction with the parrot failed to work as intended.
- The affected quest interaction was reviewed against the quest flow.
- The rake/parrot action was corrected so players can continue the Eleonore Quest normally.
- The correction preserves the quest's connection with The Shattered Isles questline.
12/08/2026Scarabs — Sand Digging Restriction FixGAMEPLAY
A player report revealed that Scarabs could be dug up from inappropriate sandy locations outside the intended digging spots.
- The sand-digging behavior was audited after the issue was reproduced in Liberty Bay.
- Invalid locations were restricted so Scarabs cannot be generated from arbitrary sand tiles.
- Intended Scarab digging locations remain available.
12/08/2026Respawn Distance — Player Proximity ReviewRESPAWN
Creature respawn behavior received an additional audit after reports of monsters returning while players were still unusually close to the spawn position.
- Spawn-distance behavior was reviewed globally in the active datapack.
- Suspicious cases where creatures could return too close to nearby players were corrected where applicable.
- The changes were limited to respawn behavior and did not intentionally modify monster combat statistics.
12/08/2026Community Screenshots — New PresentationWEBSITE
The Screenshots section was expanded to better showcase player achievements, quests and memorable moments from Dathoria.
- Community screenshots can now be presented as permanent website highlights.
- Recent achievements were added with dedicated titles and descriptions.
- The page remains integrated with the established Dathoria visual style.
10/08/2026
10/08/2026Healing System — Formula CorrectionsHEALING
Healing spells received a complete correction pass after player reports revealed inconsistent healing progression.
- Exura, Exura Gran and related healing behavior were reviewed.
- Cases where a lower-tier healing spell could outperform a stronger healing spell were corrected.
- Healing formulas and progression were adjusted to restore consistent spell hierarchy and vocation behavior.
- Relevant changes were validated with the server datapack and engine behavior in mind.
10/08/2026Offensive Spells — Combat Formula AuditSPELLS
Offensive spells were comprehensively reviewed and corrected to improve consistency with Dathoria's intended classic combat behavior.
- Core offensive spells across the vocations were reviewed for formulas, requirements and damage behavior.
- Incorrect or inconsistent configurations identified during the audit were corrected.
- Exori Mort remains intentionally configured as Death damage as part of Dathoria's combat design.
10/08/2026Monster Loot — Empty Bag ReductionMONSTERS
Monster container loot was refined after reports of excessive empty bags appearing in corpses.
- The occurrence of empty loot bags was drastically reduced.
- Bags containing generated loot continue to appear normally.
- The correction preserves the configured drop chances of the individual items contained in monster loot.
10/08/2026Doors & Keys — Interaction CorrectionsGAMEPLAY
Key-operated doors received another correction pass to resolve incorrect lock, unlock and opening behavior.
- Doors that require keys were corrected so normal clicks do not incorrectly perform key-only lock or unlock actions.
- Key interaction behavior was reviewed for both open and closed door states.
- A door-direction regression discovered during testing was corrected without changing unrelated door mechanics.
10/08/2026Missing Respawns — Restoration PassRESPAWN
Missing creature spawns were identified by comparing affected areas with a clean reference world and were restored.
- 46 missing spawn blocks were restored across the audited areas.
- 161 creature placements were recovered, including Swamp Trolls, Rats, Spiders, Smugglers, Bugs and Wolves.
- The restoration was limited to the affected spawn data and did not intentionally alter unrelated map or gameplay content.
10/08/2026Respawn Timing — Invalid Rat Spawn FixRESPAWN
An abnormally configured Rat respawn timer was identified and corrected during the global spawn-time audit.
- The affected Rat spawn at 32647, 32738, 8 had an invalid timer of approximately 83,834,880 seconds.
- Its respawn time was corrected to 60 seconds.
- Additional suspicious spawn timers were identified for individual review and were not automatically changed as part of this correction.
10/08/2026VIP List — Character Addition FixVIP
A server-side VIP List issue that could prevent specific valid characters from being added was investigated and corrected.
- The problem was reproduced while investigating a character that could not be added by multiple players.
- The relevant server-source handling was corrected while preserving the existing VIP List behavior.
- The fix was isolated from unrelated gameplay systems.
10/08/2026NPC Farewell & Walkaway Player Name FixNPC
NPC farewell handling was corrected after Uzgod exposed a case where the |PLAYERNAME| placeholder could be shown literally.
- Farewell messages now use the same protected NPC speech path that correctly resolves the player name during greetings.
- Walkaway messages received the same correction.
- The fix is global for NPCs using the player-name placeholder in these message flows and is not limited to Uzgod.
09/08/2026
09/08/2026Skill Progression — Major CorrectionSKILLS
A high-priority skill progression issue was identified and corrected after abnormal Distance Fighting advancement was reported.
- Distance Fighting progression was reviewed and corrected.
- Sword, Axe, Club, Fist and Shielding advancement were audited.
- Magic Level progression and vocation-specific training behavior were reviewed.
- The correction prevents abnormal skill jumps and restores progression closer to the intended Tibia 8.0 behavior.
09/08/2026Attack Rune System — Complete AuditRUNES
Offensive runes received a complete gameplay audit to correct requirements and usage behavior inherited from the datapack.
- Heavy Magic Missile, Great Fireball, Explosion, Sudden Death, Fireball, Light Magic Missile and other offensive runes were reviewed.
- Magic Level, level, charges, vocation restrictions, spell words, mana and soul requirements were checked where applicable.
- Incorrect configurations were corrected to better reproduce Tibia 8.0 rune behavior.
09/08/2026Distance Weapons & Ammunition AuditDISTANCE
Distance weapons were comprehensively reviewed, with special attention to break/disappear behavior and era-correct availability.
- Spears, Royal Spears, Throwing Stars, Throwing Knives, Stones and ammunition were checked.
- Break/disappear probabilities and weapon behavior were reviewed.
- Level, vocation, Premium and NPC availability rules were checked against the intended 8.0 configuration.
- Royal Spear configuration received a dedicated correction pass.
09/08/2026Tom — Corpse Trading FixNPC
A serious corpse-trading issue in Tom was corrected to prevent invalid removals and inconsistent payments.
- Dead rat/corpse sales were reviewed for nested-container situations.
- The NPC no longer removes valid trade items without correctly completing the transaction.
- Fresh-corpse conditions and trade responses were reviewed for consistent behavior.
09/08/2026NPC Trading — Container PriorityNPC
NPC item removal priority was corrected so selling an item does not unnecessarily remove equipment currently worn by the player.
- Items inside bags and backpacks are now prioritized before equipped inventory slots.
- Example: when selling a Legion Helmet, a copy inside a container is used before the helmet equipped in the head slot.
- The correction applies generally to applicable NPC item sales.
09/08/2026NPC Trading — Singular & Plural NamesNPC
NPC dialogue handling was improved for supported item names written in singular or plural form.
- Commands such as spear/spears and dead rat/dead rats were reviewed.
- Relevant NPC keyword handling was corrected for more consistent quantity and item-name recognition.
09/08/2026Obi — Spear Trading CorrectionNPC
Obi's spear purchasing dialogue was corrected after quantity and plural-name combinations failed to process consistently.
- Spear purchase quantities were reviewed.
- Singular/plural recognition was synchronized with the intended trade behavior.
- NPC dialogue and shop interaction were corrected without changing unrelated offers.
09/08/2026Gorn Trade CorrectionsNPC
Gorn's trade list and dialogue were corrected after a complete review.
- Gorn now offers the regular Backpack and Bag at the intended prices.
- Incorrect Orange Backpack / Orange Bag references were removed.
- Incorrect bag/backpack price display behavior was corrected.
- Trade dialogue and shop offers were synchronized with the final configuration.
09/08/2026Rachel — First Wand BehaviorNPC
Rachel's Wand of Vortex interaction was reviewed and corrected to better reproduce the classic first-wand behavior.
- The initial Sorcerer Wand of Vortex acquisition condition was reviewed.
- Subsequent acquisition follows the intended normal purchase behavior.
- Dialogue and purchase conditions were corrected where required.
09/08/2026Premium Account Travel RestrictionsGAMEPLAY
Boat, carpet and applicable transportation rules were reviewed and corrected to follow the intended Tibia 8.0 Premium Account restrictions.
- Premium-only travel services are now properly restricted.
- Affected travel NPCs were standardized so Free Accounts cannot use Premium-only routes.
- Applicable boat, carpet and transportation routes were reviewed.
09/08/2026Free & Premium Spell RestrictionsSPELLS
Spell access rules were reviewed across all four vocations to prevent Free Accounts from obtaining Premium-only spells.
- Free Account spells remain available according to their intended requirements.
- Premium-only spells were corrected so Free Account characters cannot purchase restricted spells.
- Knight, Paladin, Sorcerer and Druid spell access was checked individually.
09/08/2026Monster Loot — Bag & Nested Loot CorrectionsMONSTERS
Monster bag drops were reviewed and corrected to better reproduce classic nested-container loot behavior.
- Appropriate bag drops were restored where missing.
- Cases where bags incorrectly dropped empty were reviewed.
- Applicable equipment/items can now be generated inside the dropped bag according to the configured monster loot.
- Changes were limited to monsters and loot entries relevant to this mechanic.
09/08/2026Monster Loot Tables — Tibia 8.0 Accuracy PassMONSTERS
Monster loot tables received another extensive compatibility pass focused on Tibia 8.0-era drops.
- Missing 8.0 loot, incorrect loot and post-8.0 entries were reviewed.
- Container loot structures were checked.
- Legitimate rare 8.0-or-earlier items were preserved or restored where necessary.
09/08/2026Monster Statistics & Combat Behavior AuditMONSTERS
A broad monster-data audit was performed to remove inaccurate values inherited from the server base.
- Health, experience, speed, melee damage, ranged attacks and magic attacks were reviewed.
- Defense, armor, immunities and target behavior were checked where required.
- Flee behavior and low-health escape thresholds were reviewed.
- Summon/convince properties and loot were checked as part of the same accuracy work.
09/08/2026Monster Movement Speed ReviewMONSTERS
Monster movement speeds received a dedicated correction pass to avoid creatures moving noticeably faster or slower than intended.
- Movement values of multiple creatures were compared against the classic gameplay target.
- Corrections focused on preserving the intended Tibia 8.0 combat feel.
09/08/2026GOD / GM Island CommandSTAFF
A new administrative teleport command was added for authorized staff.
- Authorized GOD characters can use /t gmisland to teleport directly to the GM Island.
- This is an administrative utility and does not affect normal player gameplay.
09/08/2026Reload & Deployment Procedures ReviewSERVER
Reload and deployment behavior was reviewed so datapack corrections can be activated with the least possible player disruption.
- NPC reload procedures were tested during correction work.
- Systems that can safely use reload were distinguished from changes that require a full server restart.
- This improves maintenance workflow without altering gameplay.
09/08/2026Classic Tibia 8.0 Mechanics VerificationGAMEPLAY
Several disputed gameplay mechanics were researched to separate authentic 8.0 behavior from features introduced in later Tibia versions.
- Modern Trade/Market Browse behavior was confirmed as later-era functionality.
- The modern Quest Tracker was confirmed as a later feature; the classic Quest Log remains appropriate to the target era.
- Shared Experience was reviewed as a post-8.0 mechanic; it was later intentionally introduced on 15/08/2026 as a Dathoria quality-of-life improvement.
- Full HP/Mana restoration on level advancement was confirmed as later-era behavior.
- Classic stack movement and quantity-selection behavior were reviewed.
- The familiar task system was reviewed as a later addition and is not treated as native Tibia 8.0 functionality.
09/08/2026Wand Damage Behavior ReviewCOMBAT
Player reports about wand damage remaining similar across several levels were investigated and the underlying behavior was reviewed.
- Wand damage behavior was checked separately from level-dependent rune and spell formulas.
- The review confirmed that gaining individual levels or Magic Levels does not necessarily increase fixed/range-based wand damage on every advancement.
08/08/2026
08/08/2026Client Movement & Smoothness ImprovementsCLIENT
A deep client and server-source investigation was performed to reduce movement micro-stutters and improve responsiveness.
- Keyboard movement with arrows/WASD was reviewed and corrected.
- Click-to-walk and pathfinding behavior were investigated.
- Direction changes, queued movement and first-step behavior were reviewed.
- Client-side causes of small freezes and missed movement commands were investigated.
- Work remained focused on movement/stability without intentionally changing unrelated gameplay mechanics.
08/08/2026Movement Regression PreventionCLIENT
Movement corrections were validated to preserve classic one-tile movement and avoid new regressions.
- Special attention was given to preventing one click from unexpectedly moving the character two SQMs.
- Movement optimization was kept separate from unrelated gameplay behavior.
08/08/2026Scheduler & Timing ImprovementsSERVER
Internal server timing was reviewed as part of the movement and stability investigation.
- Timing-sensitive scheduler operations were reviewed.
- More reliable monotonic timing was used where applicable to reduce inconsistencies caused by system clock changes.
- Unnecessary timing delays identified during the investigation were reviewed.
08/08/2026Server Stability & Database MaintenanceSERVER
Server, VPS and database behavior were investigated to improve long-term stability.
- MariaDB/MySQL connection-loss reports, including server-save queries, were investigated.
- Database startup/shutdown logs were reviewed.
- Windows, XAMPP and MariaDB configuration were examined for stability issues.
- Runtime errors reported by the server executable were audited.
- Memory usage, disk activity, network latency, game ports and server-save behavior were reviewed.
08/08/2026Tom — Fresh Corpse Trading ReviewNPC
Tom's fresh-corpse trade behavior received an earlier correction pass before the broader trading fixes.
- Dead corpse selling conditions were reviewed.
- Freshness requirements and valid-corpse recognition were checked.
- Trade responses were adjusted where necessary.
08/08/2026Banking & NPC Service ReviewNPC
NPC service functionality received additional corrections while preserving existing behavior.
- Briasol received the required banking functionality without removing his existing functions.
- Balance, deposit, withdraw and transfer behavior were reviewed where applicable.
- NPC conversations and service conditions were checked for compatibility with the server base.
08/08/2026Scorpion, Slime & Combat AuditsMONSTERS
Several classic creatures received focused combat audits using Tibia 8.0 behavior as the target.
- Scorpion poison behavior and damage were reviewed.
- Slime melee and clone-related combat characteristics were reviewed.
- Additional monsters were selected and corrected after inconsistencies were identified.
- The objective remains neither stronger nor weaker monsters, but behavior as close as possible to the 8.0 era.
08/08/2026Classic 8.0 Mechanics VerificationGAMEPLAY
Multiple systems were historically checked to prevent later Tibia mechanics from being treated as 8.0 features.
- Shared Experience was verified as a post-8.0 feature.
- Full health/mana restoration on level advancement was verified as a later-era feature.
- The modern Market system was verified as a later Tibia feature.
08/08/2026Website & Dathoria Shop ImprovementsWEBSITE
Several website sections were refined for clarity, usability and visual consistency.
- Dathoria Shop navigation and buttons were improved.
- Coupon cards and one-click coupon copying were refined.
- Shop fields, cards and buttons were adjusted to better match the Dathoria style.
- Broken spacing, displaced columns and inconsistent form/button styling received corrections.
08/08/2026Banner & Presentation UpdatesWEBSITE
Visual presentation updates were applied across desktop and mobile.
- The main website banner was updated for desktop visitors.
- The corresponding mobile banner presentation was updated.
- Additional interface elements were refined while preserving the established Dathoria theme.