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Home / Library / Quests / Pits of Inferno Quest
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Official Dathoria quest library linked to the active server DATA folder.
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73With rewards
25Level required
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58Mainland

Pits of Inferno Quest

Necromant House / Pits of Inferno beneath Plains of Havoc / Team Quest / Access / Reward
Seven personal thrones and one permanent weapon choice: every character needs The Holy Tible, must absorb all seven Ruthless Seven essences and may claim only Arcane Staff, The Avenger or Arbalest.

Quest Overview

Quest TypeTeam Quest / Access / Reward
Recommended Level100
LocationPlains of Havoc / Necromant House / Pits of Inferno beneath Plains of Havoc
Required Players4
Estimated Time2-6 hours for a prepared team; longer for a first run
RepeatableNo
Premium RequiredYes
Starting NPCNone — enter through Goshnar's tomb near the Necromant House
Finishing NPCNone — claim the final rewards after all seven thrones

Requirements

  • Premium Account and level 80 or higher are required for the final Pits of Inferno section.
  • A balanced team is strongly recommended: at least one Knight, one Paladin, one Druid and one Sorcerer. Promoted vocations count as their base vocation.
  • Every player must carry The Holy Tible to cross the magical barrier. One Key 3700 is enough to open the final locked door for the team.
  • Bring Rope, Shovel, Pick, Destroy Field Runes and a vial or pool of Blood. The team also needs Oil for the rusty bridge mechanism.
  • Prepare for sustained combat against Demons, Hellfire Fighters, Juggernauts, Plaguesmiths, Dark Torturers, Hands of Cursed Fate and other high-level creatures.
  • Carry large amounts of healing, mana, ammunition and defensive supplies. Do not enter with nearly full capacity because the final rewards are heavy.
  • Read the Pumin bureaucracy section before entering. Each player must complete the NPC sequence individually.
  • The seven thrones may be completed in any order, but every character must personally absorb all seven essences before using the reward doors.
  • Level 80+
  • Premium account required
  • Related access/quest: The Holy Tible
  • Related access/quest: Key 3700

Required Materials

SpriteItemQuantityObtained fromObservations
Key 3700Key 37001Hidden chest in the Plains of Havoc cave south of VenoreOnly one key is required for the group, but keep it until the final reward door.
The Holy TibleThe Holy Tible1Quest chest on the small mountain near Knightwatch TowerRequired by every player. Oldrak can provide a replacement only after the original has been obtained.
RopeRope1Tool shop or another playerRequired at the Dragon Lord cave and throughout the underground route.
ShovelShovel1Tool shop or another playerUsed to reveal the entrance route near the Necromant House.
PickPick1Tool shop, loot or another playerUsed on the concealed stone and on the water/lava mechanism.
Destroy Field RuneDestroy Field Rune5Rune shop or another playerBring several. Fire Fields hide important floor spots and levers.
BloodBlood1Fill a vial from a blood sourceUse blood on Goshnar's tomb. Other fluids do not activate the teleport.
OilOil1Obtain and pour Oil on the rusty bridge mechanismNeeded to activate the temporary bridge. Keep the correct fluid subtype.
Ultimate Healing RunesUltimate Healing Runes1Rune shop or another playerRecommended for emergency healing; bring a large personal supply.
Sudden Death RunesSudden Death Runes1Rune shop or another playerRecommended ranged damage for dangerous priority targets.
Magic Wall RunesMagic Wall Runes1Rune shop or another playerOptional but valuable for controlling large rooms and protecting shooters.
God FlowersGod Flowers1Flower NPCs or another playerOptional: used for historical information from A Ghostly Sage.
GrapesGrapes1Food shops, loot or another playerOptional: offer one to A Ghostly Knight for the lever clue.
The Holy Tible is checked inside containers and is not consumed when crossing the barrier.Key 3700 is not consumed by normal use. Do not leave it behind before reaching the reward area.The bridge and lava passages are temporary. Move the entire team before the mechanisms reset.Quantities of runes and supplies depend on team size and level; the table lists essential item types rather than a fixed service backpack.

Rewards

Access / Unlocks
Permanent completion in the Pits of Inferno Quest Log.Post-quest shortcut from the Necromant House to the Pits of Inferno hub.Eight Dathoria Quest Points after the legitimate final weapon reward.Exactly one permanent weapon choice: Arcane Staff, The Avenger or Arbalest.

Quest Notes

The complete classic Tibia 8.0 Pits of Inferno expedition. Obtain Key 3700 and The Holy Tible, open Goshnar's tomb with blood, cross the vocation trials, solve the lever and labyrinth mechanisms, absorb the essence of all seven Ruthless Seven thrones and enter the final treasure room.

Objective: Reach the Pits of Inferno hub, complete Apocalypse, Ashfalor, Bazir, Infernatil, Pumin, Tafariel and Verminor, pass the seven seal doors and choose exactly one of the three final weapons.

Walkthrough

  1. Before assembling the team, obtain Key 3700 from the hidden Plains of Havoc cave and obtain The Holy Tible from the mountain near Knightwatch Tower. Every participant needs a Holy Tible.
  2. Travel to the Necromant House area, remove the blocking field, open the concealed route with Shovel and Pick, then use Blood on Goshnar's tomb to enter the underground complex.
  3. Cross the magical barrier while carrying The Holy Tible, pass the early level gate and activate the rusty bridge with Oil. Move quickly across the temporary bridge.
  4. Use the Pick mechanism that connects water and lava, cross the temporary cooled passage, clear the Dragon and Dragon Lord caves and Rope up through the hidden spot.
  5. Send one member of each base vocation through its matching purple-fire path. Pull all four vocation levers and regroup when the central barriers are removed.
  6. Continue through the lever puzzle, Dark Torturer City, temporary ladder and drawbridge mechanisms, then navigate the labyrinth until the team reaches the level 80 door and the seven-throne hub.
  7. Complete all seven thrones. Each player must personally absorb Apocalypse, Ashfalor, Bazir, Infernatil, Pumin, Tafariel and Verminor.
  8. Pass the seven seal doors, open the final Key 3700 door, collect every fixed reward and choose only one weapon chest: Arcane Staff, The Avenger or Arbalest.

Complete Step-by-Step Guide

Part 1 — Obtain Key 3700 and The Holy Tible

Prepare both permanent access items before the team meets at Plains of Havoc.

Items for this route
  • Key 3700
  • The Holy Tible for every player
  • Levitate or parcels for the Holy Tible mountain
Complete step-by-step
  1. From the south exit of Venore, walk toward Plains of Havoc and locate the concealed hole near the trees.
  2. Descend, kill the Bonelords and Ghouls and open the quest chest to receive the crystal Key 3700.
  3. Travel to the small mountain near Knightwatch Tower. Use Levitate or stacked parcels to reach the upper entrance.
  4. Open the Holy Tible chest. Verify that every player has the book before entering the main quest.
  5. If a player legitimately obtained the original and later lost it, speak to Oldrak about holy tible and confirm the 1,000 gp replacement process.
Exact NPC keywords
Oldrak — replacement onlyhiholy tibleyes
Important route notes
  • A player who never obtained the original Holy Tible cannot buy access from Oldrak.
  • One Key 3700 can open the final door for the whole team.

Part 2 — Goshnar's Tomb and the Holy Barrier

Open the true entrance below the Necromant House.

Items for this route
  • Shovel
  • Pick
  • Destroy Field Rune
  • Blood
  • The Holy Tible
Complete step-by-step
  1. Reach the PoI entrance area south of the Necromant House and remove the field covering the usable ground.
  2. Use the Shovel and descend. Follow the undead tunnels and use the Pick on the marked concealed stone when required.
  3. At Goshnar's tomb, use Blood on the correct tomb target. The fluid is consumed and the nearby eligible player is teleported inside.
  4. Walk into the magical barrier while The Holy Tible is anywhere in your inventory or containers.
  5. Players without the book are rejected. Do not continue until the entire team has crossed.
Important route notes
  • Only Blood activates Goshnar's tomb. Water, beer, oil and other fluids do not work.
  • The Holy Tible is checked individually and is not consumed.

Part 3 — Rusty Bridge, Lava Passage and Dragon Lair

Coordinate the temporary mechanisms before they reset.

Items for this route
  • Oil
  • Pick
  • Destroy Field Runes
  • Rope
Complete step-by-step
  1. Clear the rooms around the rusty bridge before operating the mechanism.
  2. Place or use the required Oil at the bridge mechanism, then pull the lever. Cross immediately and keep the group together.
  3. At the water and lava obstacle, use the Pick on the correct stone to create the temporary walkable route.
  4. Cross before the ground restores. Never leave a slow teammate behind a timed passage.
  5. Kill the Dragons and Dragon Lords, remove the Fire Field hiding the Rope Spot and Rope the team to the vocation chamber.
Important route notes
  • Do not spam either mechanism. A previous timer can close a passage while another group is still crossing.
  • Clear both sides before activating timed terrain.

Part 4 — The Four Vocation Trials

Knight, Druid, Paladin and Sorcerer must use their own purple-fire route.

Items for this route
  • One player of each base vocation
  • Strong healing and fire protection
Complete step-by-step
  1. Assign one Knight to the northern route, one Druid to the north-eastern route, one Paladin to the south-eastern route and one Sorcerer to the southern route.
  2. Each player crosses the purple-fire tiles of the correct vocation. Wrong routes inflict severe escalating damage.
  3. Clear the monsters inside each chamber and pull the vocation lever.
  4. After all four mechanisms are active, regroup at the central passage and continue together.
  5. Promoted vocations use the path of their base vocation: Elite Knight, Elder Druid, Royal Paladin and Master Sorcerer.
Important route notes
  • Do not send a substitute vocation through the wrong path.
  • The team should communicate each lever before anyone moves into the newly opened corridor.

Part 5 — Lever Hall, A Ghostly Knight and DT City

Ignore the decoy levers and operate the true route mechanisms.

Items for this route
  • 1 Grape for the optional clue
  • Rope
  • Full combat supplies
Complete step-by-step
  1. Enter the lever hall and clear the surrounding creatures before splitting the team.
  2. The fifteen visible levers are part of the riddle and are not the true direct solution. A Ghostly Knight can explain the clue in exchange for a Grape.
  3. Send the designated players to the hidden real mechanisms. Activate the first route lever and then the second to open the path to Dark Torturer City.
  4. Enter DT City carefully. Use narrow passages and Magic Walls to control Dark Torturers, Hellfire Fighters, Destroyers and other high-damage monsters.
  5. Use the pressure tile to create the temporary ladder. Keep at least one player on the activator until teammates are safely above, then Rope the remaining member.
  6. Operate the drawbridge mechanism and move the complete team across before releasing the activation tile.
Exact NPC keywords
A Ghostly Knight — optional cluehipits of infernograpeyes
Important route notes
  • A creature or summon should not replace the required player on the mechanism.
  • Do not let the ladder or bridge close while a teammate is separated.

Part 6 — The Labyrinth and Intermediate Treasure

Follow the correct teleports, holes, Rope Spots and temporary stone lever.

Items for this route
  • Rope
  • Pick
  • Destroy Field Runes
Complete step-by-step
  1. Enter the labyrinth only after the entire team has crossed DT City.
  2. Follow the correct route through the teleport and hole network. Wrong teleports lead to traps, detours or dangerous rooms.
  3. Use Rope Spots and the required Pick Spot exactly where the route demands; do not jump into an unknown hole alone.
  4. Near the Hellfire Fighter section, one player pulls the timed lever that removes the blocking stone. Move the team through before the stone returns.
  5. Open the optional intermediate skeleton/backpack reward only after checking capacity. It does not complete the final PoI reward.
  6. Regroup at the level 80 door and enter the hub of the seven thrones.
Important route notes
  • The labyrinth contains one-way drops. Keep the leader visible and do not scatter.
  • The intermediate reward is separate from the final weapon choice.

Part 7 — Verminor: Plague

Defilers, Plaguesmiths, Sons of Verminor and Blightwalkers guard the throne.

Items for this route
  • Earth/poison protection
  • Area control runes
Complete step-by-step
  1. Enter Verminor's teleport from the central hub and clear the first rooms methodically.
  2. Follow the safe invisible bridge route. Do not step away from the known path.
  3. Kill or control the creatures around the throne and walk over the throne tile as required to absorb Verminor's essence.
  4. Use the return teleport and verify the Quest Log or throne message before leaving the branch.
Important route notes
  • The Plasmother may appear as a rare optional boss and is never required for completion.

Part 8 — Infernatil: Fire

Hellfire Fighters, Hellhounds and Demons defend the fire throne.

Items for this route
  • Destroy Field Rune
  • Fire protection
Complete step-by-step
  1. Advance through the fire branch with the blocker controlling Hellfire Fighters and Hellhounds.
  2. Remove the Fire Field that conceals the correct lever and operate the temporary access mechanism.
  3. Cross the opened route, clear the throne chamber and absorb Infernatil's essence.
  4. Return to the hub before the branch mechanism resets.
Important route notes
  • The Imperor is an optional rare boss and is not a quest requirement.

Part 9 — Tafariel and Apocalypse

Complete the punishment and destruction branches one at a time.

Items for this route
  • Death protection
  • Physical protection
  • Strong area healing
Complete step-by-step
  1. For Tafariel, fight through Banshees, Lost Souls, Dark Torturers and Demons, then absorb the throne essence and return.
  2. For Apocalypse, clear Destroyers, Furies, Demons and Juggernauts. Keep shooters away from open multi-directional rooms.
  3. Absorb Apocalypse's essence and return through the correct teleport.
  4. Confirm both throne messages before choosing the next branch.
Important route notes
  • Mr. Punish and Massacre are optional rare bosses. Neither must be killed to complete the quest.

Part 10 — Pumin and the Four Bureaucrats

Every character must complete the paperwork sequence independently.

Items for this route
  • Patience
  • Exact character name and vocation responses
Complete step-by-step
  1. Speak with the four A Dead Bureaucrat NPCs in the required order. Each one checks your personal paperwork progress.
  2. Use the form numbers 356, 145, 411 and 287 only when requested. Answer with your exact character name and base vocation where the dialogue asks for them.
  3. Return between the bureaucrats until the final approval is recorded. Do not rely on another player's conversation.
  4. After personal permission is granted, enter Pumin's domain, follow the walls and teleport route and clear Spectres, Betrayed Wraiths, Hands of Cursed Fate and Demons.
  5. Absorb Pumin's throne essence and use the return teleport.
Exact NPC keywords
Bureaucrat 1 — openinghipuminyour character nameyour vocationpumin
Bureaucrat 4hipuminyour character nameyour vocation356
Bureaucrat 3hipuminyour character nameyour vocation145
Bureaucrat 1 — form 411hi411no
Bureaucrat 2hi287
Bureaucrat 1 — confirmhi411yes
Bureaucrat 3 — returnhi145
Bureaucrat 4 — returnhi356
Bureaucrat 1 — approvalhi356
Important route notes
  • Only an approved character can enter Pumin's throne route.
  • The Handmaiden is an optional rare boss.

Part 11 — Bazir: Illusions

Chests, curtains, mirrors and false treasure hide the real path.

Items for this route
  • Careful observation
  • Full combat supplies
Complete step-by-step
  1. Ignore decorative or false treasure and clear the Nightmare, Phantasm and Demon rooms.
  2. Use the correct chest/teleport interaction, pass the movable tapestry or curtain and operate the mirror mechanism.
  3. Follow the real teleport route rather than the misleading floor paths.
  4. Reach Bazir's throne, absorb the essence and return to the hub.
Important route notes
  • Countess Sorrow is optional.
  • Do not assume every visible coin or chest is a collectable reward.

Part 12 — Ashfalor: Undeath

Liches, Demons and Undead Dragons guard the final cemetery branch.

Items for this route
  • Death protection
  • Strong ranged damage
Complete step-by-step
  1. Enter Ashfalor's route and advance through the cemetery without pulling multiple rooms at once.
  2. Prioritise Undead Dragons and Demons while the blocker keeps the team behind a safe corner.
  3. Reach the throne, absorb Ashfalor's essence and return to the hub.
  4. Confirm that all seven throne essences are now complete before approaching the reward doors.
Important route notes
  • Dracola is an optional rare boss and is not required.

Part 13 — Seven Doors and the Final Reward

Do not choose a weapon until you have checked all fixed rewards and capacity.

Items for this route
  • All seven throne essences
  • Key 3700
  • Enough capacity and free inventory space
Complete step-by-step
  1. Enter the final corridor and pass the seven individual doors. Each door validates one Ruthless Seven essence.
  2. Use Key 3700 on the final locked door and move the team into the reward section.
  3. Collect the fixed rewards, including the money, Soft Boots, Backpack of Holding and decorative quest items.
  4. Choose exactly one weapon chest: Arcane Staff, The Avenger or Arbalest. Opening one permanently blocks the other two.
  5. Verify that the selected weapon entered your inventory before leaving. If delivery fails because of capacity or space, make room and use the same chest again.
  6. Use the exit route and confirm that the Pits of Inferno Quest is completed in the Quest Log and that the shortcut is available.
Important route notes
  • The weapon decision is permanent. Read all three item pages before opening a chest.
  • The final reward system validates all seven thrones in addition to the physical doors.

NPC Dialogues

Oldrak — Holy Tible replacementhiholy tibleyes
A Ghostly Knight — optional lever cluehipits of infernograpeyes
A Ghostly Sage — information or exithikey 3700god flowersexityes

Related Quests

The Holy TibleKey 3700

Dathoria Tips

  • Assign one leader, one blocker and one caller before entering. The caller should announce every lever, teleport and throne completion.
  • Have every player show The Holy Tible and confirm level 80 before using Blood at Goshnar's tomb.
  • Keep Key 3700 on a trusted character who will remain with the group until the reward room.
  • Use separate backpacks for tools, attack runes and emergency supplies so Pick, Rope and Destroy Field Runes can be found quickly.
  • Complete Pumin slowly. One incorrect bureaucracy response can leave a player behind while the rest of the team continues.
  • After every throne, wait for the personal essence message. Do not assume that another player activating the throne completed yours.
  • Before choosing the weapon, check capacity and compare Arcane Staff, The Avenger and Arbalest on their item pages.
  • Do not leave the final room until every player has confirmed the fixed rewards, one weapon and Quest Log completion.
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