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Home / Library / Quests / Devil Helmet Quest
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Official Dathoria quest library linked to the active server DATA folder.
73Total quests
73With rewards
25Level required
1Access quests
15Outfit/addon
15Rookgaard
58Mainland

Devil Helmet Quest

Ancient Temple / Mintwallin secret laboratory / Team / Access / Reward
Two players, Key 3610 and three independent treasures: one player must remain on the pressure plate while the level 30+ reward player enters the secret laboratory. Swap roles so both characters can complete the quest.

Quest Overview

Quest TypeTeam / Access / Reward
Recommended Level40
LocationThais / Ancient Temple / Mintwallin secret laboratory
Required Players2
Estimated Time45-90 minutes after obtaining Key 3610
RepeatableNo
Premium RequiredNo
Starting NPCNo NPC
Finishing NPCNo NPC

Requirements

  • Level 30 or higher is mandatory at the Gate of Expertise.
  • At least two players are required: one must remain on the pressure plate while the other crosses the opened passage.
  • Free Account characters can complete the entire quest.
  • Key 3610 is required to open the secret laboratory door.
  • Destroy Field is required when obtaining Key 3610 from the Cyclops section.
  • The supporting player does not reach the reward room during the same run; swap roles and repeat the mechanism so both players can collect the treasures.
  • There is no NPC mission, dialogue, Quest Log entry or Quest Point for this classic quest.
  • Keep three free inventory positions and enough capacity for Devil Helmet, Halberd and four Small Sapphires.
  • Level 30+
  • Premium is not required by the detected Dathoria quest data
  • Related access/quest: Mintwallin Cyclops Quest
  • Related access/quest: Mad Mage Room Quest

Required Materials

SpriteItemQuantityObtained fromObservations
Silver Key 3610Silver Key 36101Quest reward in the Mintwallin Cyclops sectionThe key must have Action ID 3610. It opens the secret laboratory doors and is not consumed.
Destroy Field RuneDestroy Field Rune1Rune shop, another player or self-made runeUse it on the Fire Field protecting the Key 3610 reward point.
RopeRope1Tool shops or another playerRequired for the Ancient Temple route and safe return through the underground sections.
PickPick1Tool shops or another playerOptional, but required for the western escape route into Mintwallin castle.
Health Fluids / Healing SuppliesHealth Fluids / Healing Supplies20Magic shops or another playerRecommended for the Dragon and the Minotaur laboratory guards.
Mana FluidsMana Fluids20Magic shops or another playerRecommended for healing, support and offensive spells.
Key 3667 is optional and only provides an alternative way into the Cyclops room; it does not replace Key 3610.Carry Antidote Runes or another way to cure poison because the approach contains Poison Fields.The pressure plate is activated only by a player. Parcels, monsters and summons do not replace the supporting character on Dathoria.The three reward containers are independent. Open all of them before leaving.

Rewards

Access / Unlocks
Access through the classic Mintwallin laboratory route while Key 3610 and the pressure plate are used correctly.

Quest Notes

Enter the Ancient Temple north of Thais, reach Mintwallin, obtain Silver Key 3610 from the Cyclops section and use a second player on the pressure plate to open the route into King Markwin's secret laboratory.

Objective: Obtain Key 3610, operate the classic two-player pressure-plate mechanism, pass the level 30 Gate of Expertise, survive the laboratory and collect all three independent treasures.

Walkthrough

  1. Prepare two level 30+ players. Carry Rope, Destroy Field, Key 3610 or the supplies needed to obtain it, healing supplies and optionally a Pick.
  2. Enter the Ancient Temple north of Thais and follow the underground route toward Mintwallin. Stay together until reaching the Cyclops/key section and the later pressure-plate split.
  3. If you do not already have Key 3610, operate the Cyclops wall mechanism, enter the room, remove the Fire Field with Destroy Field and claim the Silver Key with Action ID 3610.
  4. Proceed into Mintwallin. At the two-player mechanism, one player follows the support path and remains standing on the pressure plate while the reward player uses the newly opened passage.
  5. The reward player crosses the level 30 Gate of Expertise, survives the Dragon section, avoids dangerous holes and opens the secret laboratory door with Key 3610.
  6. Kill the Minotaur Guards, Minotaur Archers and Minotaur Mages in the laboratory. Open the Devil Helmet, Halberd and four Small Sapphires reward containers separately.
  7. Leave through the return route, the Key 3610/Giant Spider route or the optional Pick exit toward Mintwallin castle. Then swap roles so the supporting player can complete the quest.

Complete Step-by-Step Guide

Part 1 — Team, Supplies and Ancient Temple Entrance

Both characters must be ready before entering the long underground route.

Items for this route
  • Two level 30+ players
  • Rope
  • Destroy Field Rune
  • Healing supplies
  • Optional Pick
Complete step-by-step
  1. Meet north of Thais with at least two level 30+ characters.
  2. Place Rope, Destroy Field and emergency supplies in accessible backpacks instead of deeply nested containers.
  3. Enter the Ancient Temple and descend through the Rotworm, Orc and Minotaur passages toward Mintwallin.
  4. Clear narrow corridors before moving both characters so neither becomes separated or trapped by respawns.
  5. Do not discard Rope or Destroy Field after the first descent; both can still be needed later.
Important route notes
  • Premium Account is not required.
  • No NPC starts or completes this quest.

Part 2 — Obtain Silver Key 3610

The laboratory door accepts only a physical Silver Key carrying Action ID 3610.

Items for this route
  • Destroy Field Rune
  • One free inventory position
  • Optional Key 3667
Complete step-by-step
  1. Reach the Mintwallin Cyclops section.
  2. Use the local lever to move the wall and enter the Cyclops area. Key 3667 may provide an alternative access route when available, but it is not the laboratory key.
  3. Kill the Cyclopes and secure the room before approaching the hidden reward point.
  4. Use Destroy Field directly on the Fire Field covering the key location.
  5. Open the quest reward and receive one Silver Key. Look at it and confirm that it is Key 3610.
  6. Keep the key on the reward character; it is used on the secret laboratory door and is not consumed.
Important route notes
  • Do not confuse Key 3610 with Key 3667.
  • The lever changes the wall; it does not directly award the key.

Part 3 — Reach the Two-Player Pressure Plate

The route divides: one player supports while the other advances.

Items for this route
  • Both players present
  • Rope
  • Antidote or poison cure
Complete step-by-step
  1. Continue from the Cyclops section into Mintwallin and clear the route around the split.
  2. Choose which character will collect the rewards first and which character will operate the pressure plate.
  3. The support player takes the separate lower route, walks west, climbs through the connecting hole and continues south to the pressure plate.
  4. The reward player waits at the main route near the Spider and Poison Field section.
  5. Only continue after both players confirm their positions and supplies.
Important route notes
  • The support route and reward route do not reunite before the treasure room.
  • A third player is optional but does not remove the need for one player on the plate.

Part 4 — Operate the Pressure Plate and Cross the Gate

The supporting player must remain on the plate while the other character crosses.

Items for this route
  • One player on the plate
  • Reward player level 30+
Complete step-by-step
  1. The support player steps onto the pressure plate and remains completely still.
  2. The reward player verifies that the controlled passage is open, crosses it and does not ask the support player to move yet.
  3. Pass the Gate of Expertise. Level 29 or lower is rejected; level 30 or higher may continue.
  4. After the reward player is safely beyond the mechanism, the support player may leave only when the route no longer depends on the open passage.
  5. To reward both characters, repeat this entire mechanism later with their roles exchanged.
Important route notes
  • Logging out, dying or leaving the plate closes the mechanism.
  • Parcels, summons and monsters do not activate the plate.

Part 5 — Dragon Section and Laboratory Door

Move carefully: unsafe holes can drop the character into Giant Spider territory.

Items for this route
  • Key 3610
  • Strong healing supplies
Complete step-by-step
  1. Advance beyond the level gate and prepare before climbing into the Dragon section.
  2. Kill or safely pass the Dragon without stepping into unidentified holes.
  3. Avoid the dangerous floor openings that can drop you into the Giant Spider area with no immediate return through the same tile.
  4. Reach the secret laboratory door and use the Silver Key with Action ID 3610 on it.
  5. Keep the key after opening; the classic door system does not consume it.
Important route notes
  • Do not use an identical-looking key with another Action ID.
  • Clear the approach before opening the door so Minotaurs cannot combine with the Dragon fight.

Part 6 — Clear the Laboratory and Claim Every Reward

The three treasure containers are independent and each is one-time per character.

Items for this route
  • Three free inventory positions
  • Capacity for all rewards
Complete step-by-step
  1. Enter the laboratory and eliminate the Minotaur Guards, Minotaur Archers and Minotaur Mages before opening containers.
  2. Open the Devil Helmet reward container and verify the helmet reached your inventory.
  3. Open the Halberd reward container and verify delivery.
  4. Open the Small Sapphire reward container and verify that four sapphires were delivered.
  5. Check all backpacks before leaving. Opening only the Devil Helmet does not grant the other two treasures.
Important route notes
  • Each reward has its own one-time storage.
  • The quest intentionally has no Quest Log entry and grants no Quest Points.

Part 7 — Choose a Safe Exit and Swap Roles

Three classic exit options exist; select one based on your supplies and route knowledge.

Items for this route
  • Key 3610 for the key exit
  • Optional Pick for the castle exit
  • Rope and return supplies
Complete step-by-step
  1. Safe return: retrace the route when the pressure-plate passage and team positions permit it.
  2. Key exit: use Key 3610 on the alternate laboratory door, pass the Giant Spider section and drop to the Bonelord route under the Ancient Temple.
  3. Pick exit: follow the western laboratory corridor and use Pick on the designated hidden tile to enter the passage toward Mintwallin castle near King Markwin.
  4. Regroup outside the mechanism and restock Destroy Field or healing supplies if necessary.
  5. Swap the supporting and reward roles, then repeat the pressure-plate and laboratory route for the second character.
Important route notes
  • Do not use Pick randomly on neighbouring tiles.
  • The supporting player receives no remote reward and must complete a separate run.

NPC Dialogues

No mandatory dialogue detected for this quest.

Related NPCs

-

Related Cities

Related Quests

Mintwallin Cyclops QuestMad Mage Room Quest

Dathoria Tips

  • Give Key 3610 to the player entering the laboratory before splitting at the pressure plate.
  • Use voice chat or clear countdowns so the support player does not leave the plate too early.
  • Clear every room before opening reward containers; Minotaur Archers can continue attacking from outside your immediate view.
  • Count four Small Sapphires and confirm both equipment rewards before choosing an exit.
  • For two completions, restock first and then repeat with the roles exchanged instead of trying to force both characters through one activation.
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