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Party Experience
How parties and experience distribution work under Dathoria's authentic Tibia 8.0 rules.
The Tibia 8.0 Party System

Dathoria uses the classic pre-8.10 party model. Parties organize players, provide party leadership and communication, but they do not automatically share experience.

Party features preserved

Players can invite members, join or leave a party, follow a leader, use the party channel and identify party members through the normal interface.

No Shared Experience

There is no Shared Experience activation, no equal division and no system that redistributes one member's experience to the rest of the party.

No vocation bonus

Different vocation combinations do not grant 20%, 30%, 60%, 100% or any other experience multiplier.

How Experience Is Calculated

Every attacker receives a portion of the creature's experience based on the amount of damage that attacker caused. Party membership does not change this calculation.

ContributionExperience result
Player causes all damageReceives the full experience value, subject to the server's normal rates and character rules.
Two or more players cause damageEach player receives the portion corresponding to their individual damage.
Player only blocks or tanksReceives no experience unless that player also causes damage.
Player only heals party membersHealing does not create an experience share.
Player is nearby but does not participateReceives no experience.
Important: final values may still be affected by Dathoria's global experience rate, stages and other general server rules. The party itself adds no multiplier.
Practical Examples
ExampleDamageResult before general server rates
Creature worth 1,000 XPKnight: 700 damage
Sorcerer: 300 damage
Knight: 700 XP
Sorcerer: 300 XP
Creature worth 800 XPPaladin: 400 damage
Druid: 400 damage
Paladin: 400 XP
Druid: 400 XP
Creature worth 500 XPKnight tanks but causes 0 damage
Sorcerer causes all damage
Knight: 0 XP
Sorcerer: 500 XP
Frequently Asked Questions

Can I activate Shared Experience?

No. Dathoria intentionally follows the Tibia 8.0 system, before Shared Experience was introduced.

Does a four-vocation team earn bonus XP?

No. Vocation diversity has tactical value, but it does not modify experience.

Does healing count as participation?

No. Experience participation is determined by damage caused to the defeated creature.

Why form a party, then?

Parties still improve coordination, safety, communication, target control, blocking and supply efficiency.

Can a lower-level member receive XP by standing nearby?

No. Proximity alone does not award experience.

Do summons change party sharing?

No. Summons follow their own experience rules, explained on the Hunts with Summons page.

Open Hunts with Summons

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